Seamless 3d texture pbr 8k rat fur with dusty particles and wet blood splatter accents free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k rat fur with dusty particles and wet blood splatter accents

Texture Info

IDseamless-3d-texture-pbr-8k-rat-fur-with-dusty-particles-and-wet-blood-splatter-accents
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D PBR texture features highly detailed coarse rat fur combined with dusty particles and striking wet blood splatter accents, rendered at an impressive 8K resolution. The organic substrate is clearly visible through the intricate layering of fine fur fibers and grime, simulating the natural porous structure of rodent hair matted with environmental dust and blood stains. The texture’s surface finish mimics the slightly oily, uneven glossiness typical of real fur partially soaked with fresh blood, while subtle pigment variations replicate natural fur color alongside dark red blood hues, enhancing the photorealistic effect. This composition captures the complexity of organic materials, integrating binders and dirt particles that add visual depth and a weathered, grimy appearance appropriate for horror or Halloween creature models.

In the PBR workflow, the BaseColor map accurately reproduces the muted browns and grays of rat fur interspersed with reddish blood splatter, while the Normal and Height channels convey the coarse fur grain and microscopic surface irregularities, including raised blood droplets and dust clumps. Roughness is carefully balanced to reflect the wetness of the blood contrasted against the drier fur, with low roughness areas highlighting the glossy wet spots and higher values for the dusty, matte fur fibers. The Metallic channel remains near zero, consistent with organic materials, while Ambient Occlusion enhances the fine shadowing within fur clusters and blood crevices, contributing to a natural depth effect. These combined features ensure the texture tiles seamlessly without visible edges, maintaining clarity and realism under neutral lighting conditions without unwanted shadows or highlights.

Optimized for use in Blender, Unreal Engine, and Unity, this 8K rat fur texture is ideal for creating immersive horror scenes or Halloween designs requiring unsettling organic detail. Practical usage advice includes carefully adjusting the UV scale to avoid overly repetitive patterns and fine-tuning the roughness channel to balance the wet blood’s reflective qualities against the dusty fur’s softness. Additionally, employing height or parallax mapping can enhance the tactile sense of depth, making the blood splatter and fur fibers appear physically layered and more lifelike in close-up renders. This texture offers a versatile, high-fidelity material solution for artists and developers seeking a seamless, photorealistic rat fur surface with compelling wet blood effects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.