Seamless 3d texture pbr 8k witch hat fabric with worn leather and lace trim free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k witch hat fabric with worn leather and lace trim

Texture Info

IDseamless-3d-texture-pbr-8k-witch-hat-fabric-with-worn-leather-and-lace-trim
CategoryHalloween
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in stunning 8K resolution presents an authentic witch hat fabric composed of a rich, dark velvet base layered with worn leather patches and delicate lace trim. The primary substrate is a dense organic velvet fiber, woven tightly to create a soft yet durable surface, enhanced by natural dyes that give the deep, muted coloration. The worn leather elements introduce a rugged, weathered polymerized collagen layer, featuring subtle cracks, creases, and natural grain orientation that reveal long-term use and exposure. The lace trim, crafted from fine organic cotton fibers, adds intricate, delicate detailing with its open weave and slightly frayed edges, contributing to the texture’s overall complexity and visual appeal. These materials combine to form a richly layered surface with realistic porosity and wear, highlighted by gentle discoloration and faint burnt edges that simulate authentic aging and weathering processes.

In terms of PBR channels, this texture excels in delivering photorealistic detail and material accuracy. The BaseColor (Albedo) channel captures the nuanced color variations of the dark velvet, warm worn leather, and off-white lace, while the Normal map enhances the tactile feel of fabric folds, leather grain, and lace patterns. Roughness values are finely tuned to reflect the contrast between the soft velvet’s matte finish and the slightly glossy, scuffed leather patches, with lace showing higher roughness to emphasize its fibrous nature. The Metallic channel remains mostly null, preserving the organic character of the materials, while the Ambient Occlusion map adds subtle shadowing in creases and overlaps to increase depth perception. Height and Displacement channels highlight the raised lace trim and leather seams, as well as the gentle surface undulations of the velvet, enabling realistic parallax and relief effects in real-time renderers.

This texture is optimized and fully seamless, making it ideal for high-fidelity 3D modeling and rendering workflows in Blender, Unreal Engine, and Unity. Its 8K resolution ensures crisp details even at close inspection, perfect for adding realism to Halloween witch costumes, hats, or accessory designs. For practical use, adjusting the UV scale can help balance the lace and leather details against the velvet base, while fine-tuning roughness parameters in engine shaders will enhance the interplay of soft fabric and worn leather surfaces under various lighting conditions. This thoughtful combination of materials and PBR channels guarantees a versatile, realistic texture asset suitable for diverse creative projects that demand authenticity and high visual impact.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.