Ancient Basalt Flow Texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Ancient Basalt Flow Texture

IDancient-basalt-flow-texture
Lava
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The Ancient Basalt Flow Texture captures the natural complexity and rugged beauty of cooled lava rock presenting a high-quality seamless pattern ideal for realistic material creation. This texture replicates the characteristic composition of basalt a fine-grained volcanic igneous rock formed from rapid cooling of lava flows. Its mineral-rich substrate primarily consists of dense dark-colored silicate minerals giving the surface a deep matte black tone highlighted by subtle variations in gray and muted earthy hues. The texture emphasizes the flow and layering inherent to ancient basalt formations with fine aggregates and crystalline structures oriented along natural fracture lines. Weathering and slight porosity are evident through micro-detailing that simulates natural erosion and mineral deposits while the surface finish is authentically rough and unpolished enhancing tactile realism in visual projects.

In PBR workflow channels this tileable ancient basalt flow texture is meticulously crafted to deliver a convincing production-ready appearance. The BaseColor/Albedo channel exhibits the true color distribution of basalt’s mineral matrix balancing dark tones with faint mineral specks and weathered accents. The Normal map captures the intricate grain orientation and subtle undulations on the rock surface contributing to realistic light interaction. Roughness is tuned to reflect basalt’s naturally coarse surface avoiding excessive gloss while maintaining surface detail. The Metallic channel remains minimal or null consistent with basalt’s non-metallic nature. Ambient Occlusion enhances depth perception around fissures and crevices while Height/Displacement maps provide accurate surface relief essential for large-scale 3D environments or close-up renders. This seamless ancient basalt flow texture scales elegantly up to 8K resolution preserving crisp micro-details across extensive surfaces without visible seams or tiling artifacts.

Designed for seamless integration into workflows this AI-generated texture works out-of-the-box with Blender Unreal Engine and Unity ensuring a fast iteration loop for artists and designers. Its high resolution and optimized channels support diverse applications including architectural visualization game environments product mockups and interior staging where authentic volcanic rock surfaces are required. For best results it is recommended to adjust the roughness and normal intensity to harmonize with your scene’s lighting setup enhancing material grounding and realism. Additionally careful UV scaling can maximize the impact of the texture’s natural flow patterns preserving the organic feel of ancient basalt in your 3D projects.

The AI-generated ancient basalt flow texture offers a detailed lava texture with realistic material properties allowing for an accurate 3D preview of its complex surface composition and PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.