Seamless 3d texture pbr 8k green pine natural holiday foliage free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k green pine natural holiday foliage

Texture Info

IDseamless-3d-texture-pbr-8k-green-pine-natural-holiday-foliage
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a highly detailed green pine surface featuring natural pine needles and cones, lightly dusted with delicate white frost that evokes a subtle winter atmosphere. The base substrate reflects organic wood material characteristics, with finely textured bark showing natural grain orientation and slight weathering effects. The pine needles and cones appear organically arranged, capturing the fibrous, layered structure typical of coniferous foliage. The surface finish is matte with a soft, natural roughness, mimicking the tactile qualities of fresh pine needles and bark dusted by snow. Pigments in the BaseColor channel reproduce the vibrant green hues of healthy pine foliage, contrasted by the muted browns of bark and the subtle white frost, while frost highlights add a cool, natural tint without overpowering the overall color balance.

Rendered using physically based rendering (PBR) techniques at a stunning 8K resolution, this texture delivers exceptional clarity and realism in all PBR channels. The Normal map precisely encodes the fine details of pine bark ridges, needle clusters, and cone scales, enhancing surface depth and tactile authenticity. Roughness values are carefully calibrated to represent the natural variability between the matte pine bark and the slightly smoother, frost-covered needles, ensuring accurate light scattering. The Metallic channel remains near zero, as expected for organic materials, while Ambient Occlusion enhances shadowing in crevices and under needle clusters, adding realistic depth. The Height/Displacement map subtly emphasizes uneven bark texture and snow-dusted contours, perfect for parallax or tessellation effects in game engines and 3D modeling software.

Optimized for seamless tiling with neutral, flat lighting and no harsh shadows, this texture integrates effortlessly into photorealistic 3D models and immersive holiday scenes. It is fully compatible and Unreal, Blender, and Unity ready, supporting efficient workflow in all major modern rendering pipelines. For best results, adjust the UV scale to maintain natural pine needle proportions and tune roughness slightly higher if simulating damp or freshly snow-covered pine surfaces. This texture is ideal for Christmas designs, winter environment visualizations, and any project requiring authentic natural holiday foliage that enhances atmosphere with subtle frost effects and fine surface detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.