This seamless 3D texture features a cozy flannel plaid fabric surface, expertly crafted to showcase classic holiday plaid patterns accented with subtle red berry motifs. The base material is a soft, organic cotton flannel weave, characterized by fine interlaced fibers that create a warm, tactile surface. The fabric’s structure reveals natural micro-variations and slight irregularities in fiber orientation, enhancing photorealism by simulating authentic textile porosity and wear. The colorants are traditional dyes applied to the weave, producing rich reds, deep greens, and creamy off-whites that define the holiday plaid pattern. This cozy flannel cloth is rendered with physically based rendering (PBR) techniques, ensuring accurate representation of light interaction across the surface, from diffuse coloration to subtle fabric sheen and fiber texture.
Rendered in ultra-high 8K resolution, this texture is ideal for detailed 3D models requiring seamless tiling across large surfaces without visible repetition or distortion. The PBR channels are carefully designed to maximize realism: the BaseColor (Albedo) channel presents the precise holiday plaid color palette without baked-in shadows, while the Normal map accentuates the woven fiber relief and micro-structure of the flannel surface. The Roughness map reflects the fabric’s matte, softly brushed finish, avoiding any metallic glossiness, which is confirmed by a near-zero Metallic channel. Ambient Occlusion enhances subtle fiber crevices and weave intersections, adding depth and contrast, while the Height/Displacement map provides gentle surface undulations to simulate the soft fluffiness of flannel fibers. This texture is fully optimized and ready to integrate seamlessly into Blender, Unreal Engine, and Unity workflows, supporting realistic rendering in diverse 3D scenes.
Ideal for Christmas-themed clothing, blankets, upholstery, and festive decor models, the fabric’s neutral flat lighting setup ensures versatile use in various lighting conditions, emphasizing warmth and seasonal comfort. For best results in practical application, it is recommended to adjust UV scale to maintain natural fabric grain size and to fine-tune Roughness values if a softer or slightly glossier finish is desired, depending on the specific material context. This seamless holiday plaid fabric texture brings authentic cozy flannel charm to any winter or festive 3D environment, enhancing realism and immersive warmth with every rendered frame.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
