Seamless 3d texture pbr 8k green pine needles winter surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k green pine needles winter surface

Texture Info

IDseamless-3d-texture-pbr-8k-green-pine-needles-winter-surface
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in stunning 8K resolution presents a photorealistic depiction of natural green pine needles layered over authentic pine bark surfaces, capturing the intricate details of winter foliage with exceptional clarity. The base substrate mimics organic wood material, where the fibrous grain orientation of the pine bark is emphasized through finely tuned normal and height maps, creating a tactile surface with subtle porosity and natural weathering effects. Light snow dusting and delicate frost on the needles add a seasonal touch, portrayed through carefully calibrated roughness and ambient occlusion channels that simulate the soft, matte finish of snow-covered surfaces. The inclusion of pinecones with frosted textures and subtle waxy highlights from twinkling candlelight enriches the composition, delivering a cozy, festive atmosphere ideal for Christmas-themed visuals and winter environments.

The PBR material workflow leverages a rich BaseColor/Albedo channel showcasing vibrant green hues of the pine needles contrasted against the warm, earthy browns of the bark. The Normal map accentuates the needle clusters and bark ridges, enhancing surface depth and realism, while the Roughness map balances the glossy frost and matte bark textures to convey natural variations in light reflection. Metallic values remain low to maintain an organic appearance, while Ambient Occlusion adds shadow depth within crevices to boost overall contrast and visual richness. Height and displacement maps provide precise surface undulations, enabling realistic parallax effects when applied in supporting 3D engines. This texture is fully optimized and ready for seamless integration in Blender, Unreal Engine, and Unity, supporting high-end rendering workflows.

For practical use, adjusting the UV scale to slightly enlarge the texture can help maintain crisp detail on larger surfaces, such as terrain or architectural elements, without losing the fine needle and bark intricacies. Additionally, fine-tuning the roughness parameter allows better control over the frost intensity, enabling either a subtle winter sheen or a more heavily snow-dusted appearance depending on the scene’s lighting conditions. This versatile green pine seamless 3D texture is perfect for enhancing seasonal product visualizations, holiday decorations, and immersive winter environments that demand realistic natural elements with high fidelity and photorealistic detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.