This seamless 3D texture showcases a luxurious red velvet fabric surface, meticulously crafted to replicate the rich, plush appearance of genuine velvet fibers. The base material simulates an organic textile substrate composed primarily of densely woven natural fibers, enhanced with subtle micro-variations and a finely detailed velvet ribbon weave pattern. The fabric’s surface finish is soft and matte with a gentle velvet nap effect, achieved through precise PBR channel layering. Colorants include deep red pigments combined with light-reflective festive glitter particles subtly embedded within the fibers, providing a warm, inviting holiday ambiance without overpowering the natural velvet tone. The texture’s porosity is minimal, ensuring a smooth, high-quality surface with realistic fiber directionality visible in the normal map, which enriches the tactile feel and dimensionality of the fabric in 3D renders.
Crafted at an ultra-high 8K resolution, this texture delivers exceptional clarity and fine detail suitable for professional 3D modeling and rendering workflows. The BaseColor (Albedo) channel captures the vibrant red velvet hue and the delicate glitter sparkle accents, while the Normal map defines the intricate fiber structure and velvet ribbon effect, enhancing light interaction for a plush tactile feel. The Roughness channel balances softness with subtle variations to mimic the natural velvet sheen, avoiding overly glossy reflections. Metallic values remain near zero to reflect the organic textile nature, while Ambient Occlusion enriches depth perception by simulating shadowing within fabric folds and micro-crevices. Height/Displacement maps are finely tuned to emphasize the velvet’s raised nap and ribbon texture, adding realistic surface relief when used with parallax or tessellation techniques.
Designed to be seamless and tile flawlessly under neutral, flat lighting conditions, this texture eliminates shadows and texturing artifacts, ensuring smooth repetition across large surfaces. It is optimized for compatibility with Unreal Engine, Blender, and Unity, making it ideal for Christmas-themed projects requiring photorealistic festive fabric materials. For practical usage, adjusting the UV scale to slightly enlarge the fabric weave can enhance realism on close-up shots, while fine-tuning the roughness channel helps tailor the velvet’s softness and sparkle intensity to specific lighting environments. This seamless red velvet 3D PBR texture is perfect for creating rich, warm, and inviting holiday scenes with a subtle festive glitter effect and authentic velvet ribbon detailing, delivering a high-quality, versatile material ready for advanced 3D workflows.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
