Seamless 3d texture pbr 8k frosted pine needles with icy blue hues free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k frosted pine needles with icy blue hues

Texture Info

IDseamless-3d-texture-pbr-8k-frosted-pine-needles-with-icy-blue-hues
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features an intricate composition of frosted pine needles, rendered in stunning 8K resolution with physically based rendering (PBR) techniques that bring out every icy blue hue and frozen ice accent in photorealistic detail. The base substrate is an organic pine surface, characterized by fine, needle-like structures with subtle translucency where frost settles and snow lightly dusts the branches. The texture’s surface finish captures the delicate, crystalline frost overlay, exhibiting a slightly roughened appearance with sparkling, glitter-like highlights that simulate the reflective quality of frozen moisture. The natural porosity of the pine needles is preserved, adding depth through microscopic variations in surface roughness and subtle weathering effects, which are crucial for achieving realism in winter-themed digital environments.

In the PBR channels, the BaseColor/Albedo map conveys the cool, muted greens of pine needles softly blended with icy blue pigments and white frost layers. The Normal map accurately replicates the needle orientation and the fine, crisp edges of frozen ice crystals, enhancing surface detail and depth. The Roughness map balances between glossy frost patches and matte, snow-dusted areas, while the Metallic channel remains minimal, reflecting the organic, non-metallic nature of pine. Ambient Occlusion adds natural shadowing within needle clusters and between branches, emphasizing volume and spatial relationships. The Height/Displacement map further accentuates the texture’s dimensionality by simulating raised frost and snow caps, perfect for parallax effects in close-up renders.

Designed for seamless tiling, this high-quality frosted pine surface is ideal for creating immersive winter scenes, Christmas decorations, or any outdoor environment requiring realistic frosty textures. It is fully optimized and ready for integration with popular 3D software such as Blender, Unreal Engine, and Unity, facilitating smooth workflow and high-fidelity visualizations. For practical application, adjusting the UV scale to a smaller tile size can enhance the natural repetition of pine needles, while fine-tuning the roughness map can help achieve the desired balance between matte snow and reflective ice, adding versatility to your winter design projects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.