Seamless 8k PBR 3d Texture of Snowy Pinecone Natural Winter Holiday Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d Texture of Snowy Pinecone Natural Winter Holiday Surface

Texture Info

IDseamless-8k-pbr-3d-texture-of-snowy-pinecone-natural-winter-holiday-surface
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k PBR 3d texture captures the intricate surface of a snowy pinecone, blending natural pine bark and frost-covered scales in stunning photorealistic detail. The base material is an organic pinecone substrate, characterized by layered woody scales with subtle grain orientation that exhibits slight porosity and natural weathering from winter conditions. A thin layer of frost and snow dusting adds a delicate crystalline finish, enhancing the surface’s tactile complexity. The color palette features earthy pine browns interspersed with cool whites and icy blues from frost and snow coverage, achieved through carefully balanced pigments and natural variations in bark tone. This combination creates an authentic winter holiday surface ideal for nature-themed 3d models and Christmas decoration projects.

In terms of PBR channels, the BaseColor/Albedo map accurately represents the rich, natural browns of pine bark interlaced with frosty white highlights, while the Normal map conveys the fine relief of scale edges and subtle bark grain, enhancing surface depth. The Roughness channel varies smoothly from the rough, fibrous bark areas to the smoother, icy frost patches, allowing realistic light scattering and reflections. Metallic is kept at zero, reflecting the organic non-metallic nature of the pinecone, while the Ambient Occlusion map deepens shadows in crevices between scales. The Height/Displacement map brings out the pronounced layering and snow accumulation, enabling realistic parallax effects and surface detail in supported engines.

Rendered under flat, neutral lighting, this texture preserves authentic color fidelity and material properties, making it fully compatible and unreal, Blender, and Unity ready. The ultra-high 8k resolution guarantees crisp detail even on large surfaces or close-up views, perfect for enhancing realism in winter or holiday-themed environments. For best results, it is recommended to adjust the UV scale to maintain natural pattern repetition and to fine-tune roughness values where frost accumulation should appear glossier versus the matte bark, achieving a convincing balance between snowy and woody surfaces.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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