This seamless 8k PBR 3d texture captures the intricate surface of snow powder, presenting a photorealistic depiction of soft, freshly fallen white snow that resembles delicate cotton fluff. The underlying material composition mimics an organic substrate formed by fine ice crystals loosely bonded together, creating a porous and airy structure with varied snow density and fluffiness. This natural aggregation of microscopic ice grains results in a surface exhibiting subtle sparkling effects, achieved through tiny crystalline facets that reflect light softly. The texture’s base color channel (Albedo) reveals a pristine, near-neutral white tone, carefully balanced to avoid color bias, while the Normal map conveys the gentle undulations and powdery granularity, enhancing the tactile feel of the snow’s soft, uneven surface. The Roughness channel is finely tuned to replicate the semi-matte finish of fresh snow, with sporadic glints illustrating the scattered ice crystals' reflective nature, and the Metallic channel remains at zero, consistent with the purely dielectric ice composition.
Rendered under flat, neutral lighting conditions to preserve true color fidelity and detail, this 8k resolution texture excels in delivering high-fidelity visuals suitable for winter-themed 3d models and environments. The Ambient Occlusion channel subtly accentuates the delicate shadows between snow clumps, emphasizing the depth and fluffiness of the powder, while the Height/Displacement map provides a realistic perception of surface relief, capturing the fine peaks and troughs characteristic of uncompressed snow surfaces. Due to its seamless tiling properties, the texture integrates effortlessly into large-scale winter scenes without visible repetition, making it ideal for Christmas decorations, holiday landscapes, and snow-covered architectural elements in Blender, Unreal Engine, and Unity projects.
Materially, this snow powder texture simulates the interaction of natural ice particles bonded in a loose, fibrous network akin to cotton fluff, with no metallic inclusions or pigments beyond the intrinsic white opacity of pure snow. The surface finish is soft and diffuse rather than polished or reflective, which is critical for authentic winter scene rendering. For optimal usage, it is recommended to adjust the UV scale to a moderate level to maintain the delicate granular detail at close camera distances, and to fine-tune the roughness parameter slightly higher in post-processing when simulating aged or partially melted snow to avoid an overly glossy appearance. This texture’s high resolution and PBR accuracy make it a reliable resource for artists seeking realistic snow powder surfaces that blend naturally into diverse digital winter environments.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
