Seamless 8k PBR 3d Texture of Snowy Wood Rustic Bark Winter Holiday Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d Texture of Snowy Wood Rustic Bark Winter Holiday Surface

Texture Info

IDseamless-8k-pbr-3d-texture-of-snowy-wood-rustic-bark-winter-holiday-surface
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This Snowy Wood Seamless 8k PBR 3d Texture expertly captures the intricate surface of rustic pine bark and weathered wood blanketed by a natural winter frost. Its base substrate is organic wood, featuring uneven grain orientation and a rough, porous surface that reflects years of outdoor exposure. Fine snow powder and dust settle irregularly on the textured bark, creating a photorealistic winter holiday appearance. The surface finish combines natural bark roughness with subtle frost layering, enhanced by muted earth tones and soft white pigments that simulate snow accumulation. The material’s complex composition includes microscopic organic fibers and mineral dusts embedded within the bark’s crevices, lending authenticity to the texture’s weathered, rustic look.

In PBR channels, this texture excels in realism and detail accuracy. The BaseColor/Albedo channel reveals natural wood browns interspersed with frosty whites and grays, faithfully reproducing the color nuances of snowy wood. The Normal map highlights the rugged bark grain and snow-dusted ridges, providing depth and tactile surface variation. Roughness is finely tuned to reflect the contrast between the smoother snow patches and the coarse bark, while the Metallic channel remains minimal, preserving the organic non-metallic nature of the material. Ambient Occlusion accentuates crevices and shadowed areas where snow settles unevenly, enhancing volumetric perception. The Height/Displacement map offers subtle relief for parallax effects, emphasizing bark ridges and snow layers. Rendered under neutral flat lighting, this texture ensures true color fidelity and detail consistency across platforms.

Designed at an ultra-high 8k resolution, this seamless texture is optimized for realism and versatility, making it ideal for Christmas and winter-themed 3d decoration projects. It is fully Unreal Engine, Blender, and Unity ready, allowing seamless integration into outdoor natural scenes or rustic holiday environments. The tiling is flawless, with varying snow coverage and bark patterns that prevent repetition artifacts. For best results, adjust UV scaling to moderate the snow detail density and fine-tune roughness values to balance the wet snow glossiness against the dry bark matte. Utilizing the height map in parallax or displacement workflows further enhances surface dimensionality, adding immersive realism to any winter nature composition.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.