This seamless 3D texture features an elegant festive stripes pattern on a smooth, curled ribbon surface, designed to evoke the luxurious feel of holiday sparkle ribbons. The base material simulates a fine velvet polymer substrate with a subtle gloss finish, enhanced by microscopic glitter dust particles embedded within the fiber matrix. These particles create a natural variation in reflectivity and color saturation, contributing to a rich visual depth. The texture’s surface finish captures the delicate interplay between a polished sheen and soft fabric fuzziness, replicating the tactile sensation of a premium Christmas wrapping ribbon. The coloration is achieved through layered pigments mixed in the polymer binder, producing vibrant red and gold stripes with a slight iridescent oxide layer that enhances the holiday sparkle effect under neutral lighting conditions.
Rendered in an ultra-high 8K resolution with physically based rendering (PBR) details, this texture is optimized for use in Blender, Unreal Engine, and Unity projects. The PBR channels are thoughtfully mapped to reflect the material’s complexity: the BaseColor/Albedo channel displays the vivid festive stripes with subtle color gradations; the Normal map introduces the fine velvet fiber orientation and the gentle ribbon curl curvature; Roughness values vary to simulate the contrast between the glossy ribbon sheen and the matte sparkle dust; Metallic is kept minimal to preserve the organic polymer look, while Ambient Occlusion adds depth to the folds and creases; the Height/Displacement map enhances the three-dimensional ribbon curls for realistic parallax effects. The texture tiles seamlessly, ensuring consistent repetition without visible seams or distracting shadows, making it ideal for large-scale wrapping or decorative accents in holiday-themed 3D scenes.
For practical application, it is recommended to adjust the UV scale to maintain the natural size of the sparkle particles relative to the ribbon curl, preventing distortion of the festive stripes pattern. Fine-tuning the roughness map can further enhance the balance between the soft velvet feel and the crisp sparkle highlights, allowing you to tailor the material’s appearance for different lighting setups or stylistic preferences. This seamless 3D PBR texture offers a refined, photorealistic solution for any project requiring festive, elegant ribbon visuals, perfect for Christmas wrapping, holiday decor, and decorative accents that demand high-resolution detail and realism.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
