Seamless 8k PBR 3d Texture of Frosted Glass Holiday Ornament Surface free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d Texture of Frosted Glass Holiday Ornament Surface

Texture Info

IDseamless-8k-pbr-3d-texture-of-frosted-glass-holiday-ornament-surface
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k PBR 3d texture captures the intricate surface of a frosted glass holiday ornament, showcasing a photorealistic blend of natural frost patterns and soft diffuse reflections characteristic of traditional Christmas decorations. The base material simulates fine mineral glass with a subtly etched frosted finish, created through a combination of micro-scale surface roughness and semi-translucent layers. The texture’s composition reflects a delicate balance where the glass substrate is coated with a thin frost layer, mimicking tiny ice crystals that diffuse light softly without sharp glare. This effect is achieved through careful manipulation of surface porosity and a matte finish, which together evoke the cold winter feel typical of festive ornament designs. The material’s colorants are subtle, relying mostly on the inherent cool tones of clear and frosted glass, enhanced by slight opalescent highlights that add depth and realism.

Within the PBR workflow, this texture excels by accurately representing material properties across all channels. The BaseColor/Albedo map holds a neutral, slightly desaturated glass tone, free from strong pigmentation, allowing versatile use in various lighting conditions. The Normal map encodes fine frost etchings and surface micro-variations, giving depth and tactile realism to the ornament’s surface. Roughness is moderate to high, capturing the soft matte finish of frosted glass that scatters light gently, while the Metallic channel remains at zero, reflecting the non-metallic nature of glass. Ambient Occlusion subtly enhances crevices and frost patterns for added visual complexity. The Height/Displacement map introduces low-relief detail, perfect for parallax or tessellation effects, emphasizing the delicate frost texture without overwhelming the base glass surface. This texture is optimized at an impressive 8k resolution, ensuring maximum detail for close-up renders and high-end visualizations in Blender, Unreal Engine, and Unity, making it ideal for holiday ornament 3d models and festive decoration renders.

When applying this texture, consider adjusting the UV scale to balance the frost pattern density relative to the model size, ensuring the frost appears natural rather than repetitive or oversized. Fine-tuning roughness values can help adapt the surface from a more matte frost to a slightly glossier finish if needed, depending on the lighting and artistic direction. Its seamless design guarantees smooth tiling without visible edges, allowing you to cover large surfaces or wrap complex geometry effortlessly. This makes the texture a practical choice for artists and developers seeking realistic, high-quality frosted glass ornament surfaces that convincingly evoke the subtle beauty and chill of winter holiday decorations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.