Seamless 3d texture pbr 8k candy cane peppermint stripes pattern free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k candy cane peppermint stripes pattern

Texture Info

IDseamless-3d-texture-pbr-8k-candy-cane-peppermint-stripes-pattern
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a meticulously crafted candy cane peppermint stripes pattern rendered in stunning 8K resolution, designed to elevate holiday-themed projects with photorealistic detail. The base substrate mimics a glossy polymer candy surface, combining a smooth, polished finish with subtle microscopic imperfections that add realism without compromising the festive vibrancy. The texture’s composition reflects a blend of organic sugar-like translucency and dense crystalline structure, enhanced by carefully balanced binders that simulate the glossy red sheen and matte green pigments. The twisted candy shapes are defined by precise fiber orientations within the material, giving depth to the peppermint stripes while maintaining a festive and joyful aesthetic with bright scarlet and soft matte green hues, accented by delicate holly-inspired details.

In terms of physically based rendering (PBR) channels, this texture excels with a detailed BaseColor/Albedo map featuring saturated red and green pigments that capture the vividness of candy cane stripes. The Normal map intricately portrays the twisted surface geometry and fine grain orientation, enhancing the perception of depth and curvature on the smooth candy. The Roughness channel balances glossy highlights and matte areas, replicating the polished yet slightly textured finish of peppermint candy surfaces. A subtle Metallic map remains near zero to emphasize the organic, non-metallic nature of the material, while the Ambient Occlusion layer adds soft shadows within crevices, amplifying the 3D effect. The Height/Displacement map provides accurate surface undulations for use with parallax or tessellation techniques, perfect for enhancing realism in close-up renders.

This high-resolution texture is fully seamless, enabling clean tiling across large surfaces without visible repetition, making it ideal for 3D renders of sweet-themed Christmas decorations, festive packaging, or digital assets that require detailed, holiday-specific candy patterns. It is optimized and ready for use in Blender, Unreal Engine, and Unity, ensuring compatibility with major creative workflows and rendering engines. For practical application, adjusting the UV scale to maintain the candy cane’s distinct stripes size and slightly lowering roughness in the shader can enhance the glossy, inviting appeal of the peppermint surface, perfectly capturing the joyful spirit of holiday treats and colorful seasonal designs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.