Seamless 3d texture pbr 8k gold glitter red glitter green glitter burlap fabric jute texture free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k gold glitter red glitter green glitter burlap fabric jute texture

Texture Info

IDseamless-3d-texture-pbr-8k-gold-glitter-red-glitter-green-glitter-burlap-fabric-jute-texture
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a rich, tactile combination of natural burlap fabric and coarse jute fibers interspersed with vibrant gold, red, and green glitter particles. The base material is a woven jute substrate, characterized by thick, intertwined fibers creating a distinct grid-like pattern typical of burlap textiles. The fabric's inherent roughness and open weave contribute to subtle porosity and surface irregularities, lending an authentic rustic feel. Embedded within this natural fiber matrix are clusters of fine glitter aggregates that catch light dynamically, introducing a festive shimmer that contrasts with the matte, fibrous background. This interplay between organic texture and reflective elements highlights the duality of rough, fibrous material and sparkling glitter granules.

The texture’s composition includes a primary jute weave, where natural cellulose fibers form a durable, coarse fabric. These fibers are tightly bundled and crisscrossed, producing visible ridges and valleys that create a pronounced relief pattern. The glitter particles, likely adhered with a transparent binder resembling a resin or adhesive film, add a reflective layer distributed unevenly across the surface. Colorants include metallic gold pigments and pigmented red and green glitters, which are embedded on the uppermost layer, offering high chromatic saturation. The surface finish balances the matte, fibrous roughness of burlap with the glossy, specular highlights of glitter, resulting in a complex material appearance that is both tactile and visually striking.

In PBR terms, the BaseColor (Albedo) channel captures the warm beige tones of the burlap fabric interspersed with saturated gold, red, and green glitter hues. The Normal map emphasizes the three-dimensional weave structure of the jute fibers and the subtle elevations caused by glitter clusters, enhancing the perception of depth and surface complexity. Roughness values vary across the texture, with the burlap areas exhibiting higher roughness to simulate diffuse, fibrous surfaces, while glittered zones have lower roughness for pronounced specular reflections. The Metallic channel is predominantly non-metallic for the fabric but incorporates metallic values for the gold glitter particles, contributing to realistic light interaction. Ambient Occlusion enhances the shadowing within the fabric’s weave and between fiber intersections, while the Height/Displacement map accentuates the relief and surface undulations, crucial for realistic parallax effects and physical surface response.

Rendered at an 8K resolution, this texture provides exceptional detail and fidelity, making it suitable for close-up visualizations in Blender, Unreal Engine, and Unity. Its seamless tileability ensures consistent coverage without visible edges, ideal for large surfaces such as digital gift wraps, holiday-themed textiles, or decorative backgrounds. When integrating this texture, it is advisable to adjust the UV scale to maintain the natural scale of the burlap weave relative to the 3D model, preventing distortion of the fiber pattern. Additionally, fine-tuning the roughness map can help balance the glitter’s glossiness with the fabric’s matte appearance, and blending height with normal maps can improve the depth perception in real-time rendering or offline baking workflows.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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