Seamless 3d texture pbr 8k snow drifts frosted pine red baubles green baubles gold baubles white baubles free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k snow drifts frosted pine red baubles green baubles gold baubles white baubles

Texture Info

IDseamless-3d-texture-pbr-8k-snow-drifts-frosted-pine-red-baubles-green-baubles-gold-baubles-white-baubles
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8K PBR texture depicts a winter-themed surface combining natural snow drifts with frosted pine branches adorned by an assortment of Christmas baubles in red, green, gold, and white. The underlying form evokes gently undulating snow mounds, creating soft, organic contours that contrast with the structured, needle-like geometry of pine needles. The baubles introduce spherical highlights with smooth, reflective finishes that punctuate the texture’s predominantly matte and granular snow substrate.

At its core, the texture simulates a composite material: the snow drifts serve as a porous, compacted ice substrate exhibiting fine granular crystals and subtle translucency. This is modeled through the BaseColor (Albedo) with varying whites and light blues, while the Normal map captures the delicate microstructure of frost and snow clumps. The Roughness channel balances between high roughness for the snow’s matte, diffused surface and lower roughness on the glossy baubles, reproducing their polished varnished coating. The Metallic map is minimally active, reflecting the non-metallic nature of snow and pine, but with slight specular hints on the metallic ornament caps and subtle gold baubles. Ambient Occlusion enhances shadowing in crevices between needles and snow pockets, adding depth and realism. Height and Displacement maps define the layered snow drifts and raised baubles, facilitating convincing parallax effects and geometric relief in 3D renders.

The pine branches are portrayed with intricate needle shapes, resembling thin, elongated prisms coated with delicate frost. These needles appear attached to a fibrous, woody substrate, suggesting a natural lignocellulosic composition bound by resinous adhesives. Colorants vary from deep evergreen to frosted white highlights, integrated into the BaseColor map to simulate seasonal frost accumulation. The surface finish of pine is rough and matte, contrasting with the smooth, reflective baubles that feature metallic paints and glossy lacquer coatings. Each bauble's spherical form is precisely defined in the Normal and Height maps, capturing curvature and subtle surface imperfections for photorealistic light interaction.

This texture is fully optimized for high-fidelity applications in Blender, Unreal Engine, and Unity, supporting realistic lighting and material responses in physically based rendering workflows. The 8K resolution ensures exceptional detail even in close-up views or large-scale scenes without visible tiling artifacts, thanks to its seamless design. For practical use, adjusting the UV scale to maintain natural proportions of snow drifts and baubles helps preserve realism. Additionally, fine-tuning the Roughness map can balance between the soft snowy areas and the shiny baubles, while blending Height and Normal maps enhances perceived depth, especially for interactive close-ups or VR environments.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.