Seamless 3d texture pbr 8k snowflakes frosty glaze winter holiday pattern free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k snowflakes frosty glaze winter holiday pattern

Texture Info

IDseamless-3d-texture-pbr-8k-snowflakes-frosty-glaze-winter-holiday-pattern
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture features a meticulously crafted snow white base substrate reminiscent of fine mineral ceramic, overlaid with a frosty glaze effect that mimics the natural crystallization of winter frost. The surface finish appears polished yet delicate, capturing subtle glitter and sparkle highlights that simulate the reflective qualities of ice crystals and snowflakes. Within the PBR material setup, the BaseColor channel presents a clean, bright white tone enriched with faint blue and silver pigments to emulate cold, wintry hues. The Normal map intricately defines the micro-variations and raised crystalline patterns of the snowflakes, adding realistic depth and tactile detail. Roughness is finely tuned to balance between smooth glossy glaze areas and slightly matte snowy patches, enhancing light scattering and specular highlights without excessive shininess. This texture’s Metallic channel is minimal to nonexistent, maintaining an organic, non-metallic appearance, while Ambient Occlusion subtly deepens crevices and overlaps between snowflakes to boost dimensionality. A Height/Displacement map further accentuates the relief of individual snowflakes and frosty glaze layers, crucial for photorealistic renderings of winter surfaces.

Rendered at an impressive 8K resolution, this texture ensures exceptional clarity and detail for close-up shots and high-fidelity 3D models. It is fully optimized for seamless tiling with neutral lighting conditions and no embedded shadows or text, making it ideal for diverse winter holiday patterns and Christmas-themed designs. The texture is Unreal, Blender, and Unity ready, allowing for straightforward integration into any PBR workflow. When applying this snowflakes seamless 3D texture, it is recommended to experiment with UV scale to maintain natural snowflake proportions and to adjust roughness levels slightly to match specific environmental lighting—lower roughness for icy, wet surfaces or higher for powdery snow effects. The result is a versatile, photorealistic material that brings festive charm and authentic winter ambiance to your 3D scenes and visualizations.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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