Seamless 3d texture pbr 8k cinnamon sticks star anise holiday spice free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k cinnamon sticks star anise holiday spice

Texture Info

IDseamless-3d-texture-pbr-8k-cinnamon-sticks-star-anise-holiday-spice
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture showcases a detailed close-up of cinnamon sticks and star anise spices naturally arranged atop a gingerbread dough base, dusted lightly with powdered sugar. The organic substrate is a soft, porous gingerbread dough, exhibiting subtle irregularities and fine grain structure typical of baked goods. The cinnamon sticks display their characteristic fibrous bark texture, while the star anise reveals sharp, star-shaped pods with a slightly rough, matte surface finish. Powdered sugar adds a delicate powdery overlay, enhancing the tactile feel. This composition highlights natural color variations from warm browns and reddish cinnamon hues to the pale beige of the dough and white sugar dusting, all captured with photorealistic accuracy. The materials are bound visually by their organic origin, with the dough’s softness contrasting the harder, textural complexity of the spices.

Rendered in physically based rendering (PBR) workflow at an ultra-high 8K resolution, this texture is optimized for realism and seamless tiling, ideal for holiday spice-themed 3D projects. The BaseColor (Albedo) channel faithfully reproduces the rich cinnamon stick pigments, the muted matte tones of star anise, and the subtle translucency of the gingerbread dough’s surface. The Normal map emphasizes the intricate bark fibers and star anise ridges, while the Roughness channel varies naturally, reflecting the contrast between the smooth dough, the slightly rough spices, and the fine powdered sugar dusting. Metallic values remain at zero, consistent with the organic, non-metallic materials. Ambient Occlusion enhances depth perception in crevices and overlaps, and the Height (Displacement) map captures the micro-variations and surface relief, lending tactile realism to close-up renders.

Designed for seamless tiling and presenting natural micro-variations under flat, neutral lighting conditions without shadows or branding, this 3D texture is ready for immediate use in Blender, Unreal Engine, and Unity. Its high fidelity and detailed material layering make it perfect for photorealistic renders of festive sweet treats, holiday baking scenes, or spice-inspired environments. For optimal results, adjusting the UV scale to balance detail density and tuning roughness values can enhance the texture’s natural feel, especially when simulating the soft matte finish of powdered sugar against the roughness of cinnamon bark.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.