Seamless 8k PBR 3d Texture of Plush Velvet Holiday Fabric with Rich Red Tone free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d Texture of Plush Velvet Holiday Fabric with Rich Red Tone

Texture Info

IDseamless-8k-pbr-3d-texture-of-plush-velvet-holiday-fabric-with-rich-red-tone
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k PBR 3d texture showcases a plush velvet fabric with a rich red tone, embodying the luxurious softness and depth characteristic of high-quality holiday textiles. The base substrate is a densely woven organic fiber composition, typical of premium velvet, where fine polyester and viscose yarns intertwine to create a smooth, yet tactile surface. Embedded within this fiber matrix are subtle natural color variations and pigment dyes that enhance the fabric’s vibrant red hue. The texture’s surface finish mimics the soft nap of velvet, capturing the way light gently diffuses across its plush fibers, resulting in a visually rich and inviting appearance. Adhesives and binders in the weave maintain fiber alignment and density, contributing to the fabric’s characteristic pile height and softness without compromising durability or flexibility.

In the PBR workflow, this texture excels by accurately representing the complex material properties across multiple channels. The BaseColor/Albedo map delivers the vivid rich red pigment with nuanced shading from natural fiber variation, while the Normal map simulates the intricate velvet fiber orientation and pile structure, giving realistic depth and tactile detail under dynamic lighting. Roughness values are calibrated to reflect the velvet’s soft, matte finish, allowing subtle light scattering without glossy reflections. The Metallic channel remains minimal, as velvet is an organic non-metallic material. Ambient Occlusion enhances the perception of fiber density and the folds typical in holiday textile applications. Height and Displacement maps provide fine relief detail, emphasizing the plush surface texture and pile height, perfect for photorealistic close-ups in 3D renders.

Rendered at 8k resolution, this texture is optimized for seamless tiling, ensuring flawless repetition on large fabric surfaces without visible seams or distortion. Its high fidelity and photorealistic detail make it ideal for use in Blender, Unreal Engine, and Unity workflows, particularly for Christmas textiles, upholstery, or holiday decoration projects that require authentic velvet material representation. For practical application, adjusting the UV scale to maintain a realistic fiber density is recommended, and fine-tuning roughness can help balance softness with subtle light reflection to match specific lighting environments. This ensures the plush velvet fabric maintains its luxurious appeal across various render engines and real-time scenarios.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.