This seamless 3D PBR texture presents a richly detailed snowman motif combined with traditional felt fabric elements, capturing the essence of Christmas stockings adorned with red and green ribbons. The base material is a plush felt fabric, characterized by densely interlocked wool fibers that create a soft, slightly fuzzy surface. The felt substrate is formed through a matting and pressing process, binding wool fibers without weaving, which gives it a uniform, non-directional texture with subtle variations in fiber thickness and density. This textile’s porous structure retains a natural matte finish, contributing to the diffuse scattering of light and the characteristic softness visible in the BaseColor (Albedo) channel. Pigments used for the red scarlet fabric and green accents are embedded within the fiber matrix, ensuring vibrant, consistent coloration without gloss.*
The geometric form is composed of repeated snowman patterns and felt Santa images arranged on a seamless grid, allowing for infinite tiling without noticeable edges. The 3D surface relief is defined by the subtle height variations of the felt fibers and the raised applique of ribbons and stocking details. The Normal map captures the intricate microstructure of the wool fibers and the stitched seams of the Christmas decorations, enhancing the tactile realism under dynamic lighting conditions. Roughness values are carefully calibrated to mimic the soft, diffuse reflection of felt combined with the slightly smoother, yet still matte, texture of the scarlet and green ribbons. The Metallic channel remains near zero, consistent with non-metallic textile materials, while Ambient Occlusion maps emphasize the shadowing in crevices and between stitched elements, adding depth and dimensionality.*
Rendered at an ultra-high 8K resolution, this texture ensures exceptional detail fidelity suitable for close-up renders in Blender, Unreal Engine, and Unity. The height/displacement maps provide subtle relief for enhanced parallax effects, effectively simulating the plush fabric’s tactile surface and the raised embroidery of the stocking motifs. This level of detail is ideal for virtual holiday decorations, apparel visualization, or digital holiday crafts, where material authenticity and fine detail contribute to immersive realism.*
For optimal results, it is recommended to carefully adjust the UV scale to maintain the natural fiber density and pattern proportions, avoiding overly stretched or compressed appearances. Additionally, fine-tuning the roughness parameter can help balance the felt’s soft matte finish with the slightly glossier ribbons, allowing for realistic material contrasts. Employing height or parallax mapping in conjunction with normal maps enhances the perception of depth without heavy geometry, making this texture both visually rich and performance-friendly across various rendering engines.*
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
