Seamless 8k PBR 3d Texture of Green Pine Needle Surface for Christmas free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d Texture of Green Pine Needle Surface for Christmas

Texture Info

IDseamless-8k-pbr-3d-texture-of-green-pine-needle-surface-for-christmas
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k PBR 3d texture intricately represents the natural surface of green pine needles, capturing the organic complexity of this evergreen material with exceptional photorealistic quality. The base substrate is composed of tightly clustered pine needles, an organic fiber structure characterized by fine, elongated needle shapes densely arranged to mimic real pine foliage. The surface finish appears slightly matte with subtle natural frost and snow powder accents, reflecting a delicate balance between the natural waxy coating of pine needles and the soft, powdery texture of winter snow. Pigments in the BaseColor channel reveal vibrant green hues with slight tonal variations, while micro-variations in needle edges and surface roughness are faithfully encoded in the Normal and Roughness maps to enhance realism. Ambient Occlusion highlights the dense layering of the needles, creating natural shadowing where needles overlap, and the Height/Displacement map adds depth by simulating the raised needle tips and subtle snow deposits without harsh transitions.

Designed for high-end 3d projects, this green pine seamless texture is optimized in 8k resolution, ensuring every detail, from the fine grain orientation of the needles to the subtle frost particles, remains crisp and visible even on large-scale surfaces. The PBR workflow is fully supported, with non-metallic properties reflected in a low Metallic channel, consistent with the organic nature of pine needles, while the Roughness map allows for realistic light scattering, simulating the matte waxy surface and soft snow powder. This texture is perfect for use in Christmas and winter holiday scenes, especially for models such as wreaths, garlands, or Christmas trees, where authentic natural elements are essential. It is fully Unreal, Blender, and Unity ready, ensuring seamless integration into your 3d environment without additional adjustments.

For best results, when applying this texture in your 3d software, consider adjusting the UV scale to maintain the natural size and spacing of the needles relative to your model. Fine-tuning the roughness can help balance the appearance of frost and snow accents, enhancing the seasonal atmosphere. Utilizing the height or parallax displacement channels can add convincing depth to close-up renders, emphasizing the textured relief of the pine needle surface and subtle snow powder. This seamless green pine texture provides a versatile, high-fidelity material solution for creating immersive and realistic winter holiday scenes with natural authenticity and visual richness.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.