Seamless 3d texture pbr 8k cinnamon sticks and star shapes spices free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k cinnamon sticks and star shapes spices

Texture Info

IDseamless-3d-texture-pbr-8k-cinnamon-sticks-and-star-shapes-spices
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture presents a photorealistic depiction of cinnamon sticks and star-shaped spices, rendered in rich gingerbread brown and warm gold tones. The organic base substrate mimics the rough, fibrous bark of cinnamon sticks, showcasing intricate grain orientation and natural porosity that add authenticity to the surface. Complementing this, the star shapes exhibit a smoother, more polished finish, capturing the subtle curvature and delicate edges characteristic of whole star anise. Natural colorants are reflected through deep browns and muted gold highlights, creating a cozy, seasonal ambiance reminiscent of holiday spice scents and warm fireplace brick accents. The material’s composition is carefully balanced to reflect the nuanced texture variations between the cinnamon’s rough bark and the star shapes’ smooth surfaces.

In terms of physically based rendering (PBR) channels, the BaseColor/Albedo map displays warm, earthy hues that emphasize the natural pigments of cinnamon bark and spice star shapes. The Normal map finely captures the bark’s rugged unevenness and the star-shaped spices’ gentle ridges, enhancing surface detail with realistic depth. Roughness maps convey the contrast between the cinnamon’s coarse texture and the smoother, less reflective star shapes, while the Metallic channel remains minimal, as these organic materials lack metal content. Ambient Occlusion deepens shadowed crevices within the bark and spice contours, adding volumetric realism. Height/Displacement maps are optimized to accentuate surface relief, supporting subtle parallax effects for enhanced tactile sensation.

Rendered in stunning 8k resolution, this seamless 3D texture is fully optimized and ready for integration into Blender, Unreal Engine, and Unity projects. Its tileable design ensures flawless repetition without visible seams, making it ideal for expansive kitchen scene backdrops, holiday packaging, and festive decoration assets that require authentic natural spice textures. For best results, adjust the UV scale to maintain realistic proportions of cinnamon sticks and star shapes, and fine-tune roughness values to balance between matte bark surfaces and softly reflective spice highlights, enhancing overall visual richness in your seasonal decor or Christmas-themed designs.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.