This seamless 3D texture showcases a natural burlap sack surface, crafted from coarse organic fibers tightly woven to create a robust, breathable fabric base. The burlap’s inherent porosity and irregular grain orientation are captured in exquisite detail, highlighting weathered and slightly roughened fibers that reflect years of handling and exposure. Wrapped around this base are rustic twine and twisted rope accents made from natural plant fibers, adding depth and complexity to the composition. These elements are complemented by subtle woven basket textures and distressed paint layers, which introduce muted earth tones and gentle discolorations indicative of aging and wear. The material’s surface finish is matte and tactile, with occasional rough patches and softened edges that enhance its authentic rustic charm.
Rendered in ultra-high 8K resolution with physically based rendering (PBR) techniques, this texture excels in defining realistic material properties across all PBR channels. The BaseColor (Albedo) channel reveals the warm, muted browns and tans of the burlap and twine, along with the faded whites and soft grays of the weathered wood and distressed paint accents. The Normal map captures the intricate fiber relief and twisted rope detail, perfectly simulating surface depth and irregularities. Roughness values vary naturally across the texture, emphasizing the coarse burlap’s matte finish while allowing the twine and rope to present slightly smoother, fibrous highlights. Metallic reflections are minimal, consistent with the organic composition, while Ambient Occlusion enhances contact shadows within the woven fibers and rope twists. Height and Displacement maps provide subtle elevation cues, accentuating the texture’s three-dimensionality without overwhelming the seamless tile’s continuity.
Designed for seamless tiling without visible borders, this 3D texture is optimized for real-time engines such as Unreal Engine and Unity, as well as high-end rendering software like Blender. Its neutral lighting setup and absence of hard shadows ensure photorealistic integration into a variety of rustic holiday and packaging scenes, including Christmas wrapping and winter-themed presents. The inclusion of subtle faux snow dusting and winter ambiance effects further enriches seasonal designs, enhancing the overall atmosphere with delicate seasonal flair.
For practical application, adjusting the UV scale to maintain fiber detail is recommended when wrapping objects, ensuring the natural weave remains visible without pixelation. Additionally, fine-tuning the roughness channel can help achieve the desired balance between matte burlap and slightly softer twine highlights, perfect for realistic holiday packaging and rustic decorative accents. This seamless burlap sack texture delivers both visual authenticity and technical versatility, making it an ideal choice for artists and designers seeking high-quality, natural materials in 8K resolution with full PBR support.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
