This seamless 8k PBR 3d texture authentically captures the luxurious surface of red velvet holiday fabric, showcasing its rich, plush appearance and subtle depth. Velvet is an organic textile composed of densely woven fibers—typically silk or synthetic polymers—woven on a base substrate of tightly knit fabric. The intricate pile fibers create a soft, tactile surface with natural micro-variations in color and shading, achieved through finely dispersed pigments and dyes embedded within the fibers. These slight irregularities contribute to the fabric’s lifelike richness and warmth, evoking festive cheer and seasonal elegance. The texture’s surface finish mimics the characteristic matte softness of velvet, avoiding any glossy reflections, while the subtle nap directionality is reflected in the normal and roughness maps to enhance realism in 3d renders.
In terms of PBR channels, the BaseColor/Albedo map displays the deep, vibrant red tones with nuanced color gradations representing the fabric’s natural fiber pigmentation and micro-variation. The Normal map captures the complex velvet fiber orientation and soft undulations of the pile, adding convincing surface detail without harsh edges. The Roughness map emphasizes the fabric’s matte finish, with areas of slightly varied roughness that replicate how light interacts with the plush velvet fibers. The Metallic channel is kept at zero, as velvet is a non-metallic organic material, while Ambient Occlusion enhances depth perception in crevices between fibers and folds. The Height/Displacement map subtly conveys the fabric’s soft surface relief and nap, allowing for enhanced parallax effects in high-detail renders.
Rendered at an ultra-high 8k resolution, this seamless red velvet 3d texture ensures exceptional clarity and detail for close-up views in photorealistic projects. It is fully optimized and Unreal, Blender, and Unity ready, allowing seamless application onto various 3d models without visible borders or repetition. The neutral flat lighting setup used in the texture capture process ensures accurate color fidelity and detail representation, making it ideal for holiday-themed textiles, Christmas decorations, and festive environments requiring premium-quality materials. For best results, users are advised to carefully adjust UV scale to maintain the fabric’s natural fiber density and tune roughness values to balance softness with subtle light scattering, enhancing realism in both indoor and outdoor lighting scenarios.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
