Seamless 8k PBR 3d Texture of Candy Cane Striped Sweet Surface for Christmas free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 8k PBR 3d Texture of Candy Cane Striped Sweet Surface for Christmas

Texture Info

IDseamless-8k-pbr-3d-texture-of-candy-cane-striped-sweet-surface-for-christmas
CategoryMerry christmas
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 8k PBR 3d texture captures the quintessential candy cane surface, showcasing the iconic red and white peppermint swirl stripes with extraordinary photorealism. The material is designed to emulate a smooth, glossy polymer base, reminiscent of polished sugar candy, with subtle light reflections that enhance its shiny finish. Its surface composition suggests a dense, glassy confection with minimal porosity, where fine colorants—red and white pigments—are precisely layered to create natural micro-variations in stripe width and color intensity. These variations add to the authentic feel, simulating slight imperfections found in handmade holiday sweets and wrapping paper finishes.

In the PBR workflow, the BaseColor (Albedo) channel faithfully represents the vibrant red and crisp white hues characteristic of traditional candy canes, while the Normal map introduces delicate surface undulations and swirl patterns that mimic the subtle curvature and texture of the candy’s glossy surface. The Roughness channel is finely tuned to produce a mostly smooth and reflective finish, with slight roughness variations that capture the nuanced scattering of light on the polished sugar surface. The Metallic channel remains near zero, reflecting the non-metallic organic nature of the candy, while the Ambient Occlusion map enhances the depth around the stripe edges and grooves for greater realism. The Height/Displacement map provides subtle elevation changes that support parallax effects, enhancing the tactile impression of the swirling stripes in 3D renders.

Rendered at an ultra-high 8k resolution, this texture ensures exceptional detail even in close-up views, making it ideal for use in Blender, Unreal Engine, and Unity projects where realism is paramount. The seamless tileability of the texture means it can cover large surfaces without visible repetition, perfect for decorating 3D models of holiday treats, festive wrapping paper, or seasonal decorations. For optimal results, it is recommended to carefully adjust the UV scale to preserve the natural stripe proportions and to fine-tune the roughness channel to balance glossiness and subtle matte areas, thereby achieving a convincing sweet surface appearance that reacts realistically to scene lighting.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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