Seamless 3d texture pbr 8k candy canes and gift wrap with festive sparkle and celebration glow free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k candy canes and gift wrap with festive sparkle and celebration glow

IDseamless-3d-texture-pbr-8k-candy-canes-and-gift-wrap-with-festive-sparkle-and-celebration-glow
New Year
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture features a richly detailed composition of candy canes intertwined with intricately wrapped gift boxes, all enhanced by a subtle festive sparkle and a warm celebration glow. The base materials primarily consist of glossy plastic and shiny paper substrates, replicating the smooth, reflective surfaces typical of candy cane coatings and high-quality gift wrap. The candy canes exhibit a smooth, curved tubular form with precise red and white striping, while the gift wrap displays a slightly crinkled paper texture with fine grain and delicate folds. Accentuating these elements, thin satin ribbons wind gracefully around the packages, adding soft highlights and gentle fabric creases that contribute to the overall tactile realism.

The texture’s surface finish combines polished and slightly brushed effects: the candy canes’ lacquered plastic reflects light with a high-gloss finish, captured in the low roughness values of the PBR roughness map, while the gift wrap and ribbons show a more diffuse sheen with moderate roughness to simulate paper fiber and fabric textures. Sparkle dust and party confetti elements are modeled as tiny reflective particles scattered across the surface, providing localized specular highlights and a subtle sparkle effect. These details are encoded in the metallic and ambient occlusion maps, where metallic channels emphasize the reflective confetti particles and ambient occlusion enhances the depth around folds and ribbon overlaps. The height and normal maps work in tandem to define the embossed candy cane stripes, the crinkled paper texture, and the raised ribbon edges, ensuring photorealistic depth and tactile variation.

Color representation is vivid yet balanced, with pigments carefully tuned for the BaseColor (Albedo) map to capture the saturated reds and whites of the candy canes, the rich hues of the gift wrap, and the delicate pastel tones of ribbons and confetti. The celebration glow emanates softly from subtle emissive-like effects visible in the texture’s highlights, contributing to the festive atmosphere without overpowering the natural material appearance. The seamless tiling pattern is designed for uniform repetition, making it ideal for wrapping large surfaces without visible seams or distortions.

This 8K texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring high fidelity across different rendering pipelines and workflows. When applying this texture, it is advisable to adjust the UV scale carefully to maintain the natural size of candy canes and gift features, preventing distortion. Additionally, fine-tuning roughness levels can help balance the sparkle effect, while blending normal and height maps can enhance the perceived depth of the embossed candy stripes and paper creases for a more convincing celebration scene.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

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