Seamless 3d texture pbr 8k sparkling fireworks celebration glow for new year free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k sparkling fireworks celebration glow for new year

IDseamless-3d-texture-pbr-8k-sparkling-fireworks-celebration-glow-for-new-year
New Year
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture, rendered in an impressive 8K resolution, simulates a sophisticated material designed to evoke the energy and vibrancy of a New Year celebration through photorealistic fireworks and sparkling glow effects. The underlying base material can be described as a finely woven synthetic fabric or polymer substrate, providing a smooth yet subtly textured canvas. This substrate acts as the foundation, embedded with microscopic reflective particles and layered sparkler trails that mimic the light bursts and confetti typical of festive scenes. The geometric form follows a repeating, hexagonal tessellation pattern, ensuring seamless tiling without visible edges, which is ideal for large-scale digital environments.

Compositionally, the texture integrates binders akin to clear acrylic or polyvinyl adhesives that secure the sparkle dust and tiny reflective aggregates uniformly across the surface. These aggregates resemble microscopic glass beads or metallic flakes, contributing to the dynamic interplay of light and color seen in the BaseColor (Albedo) channel. The texture’s porosity is minimal, reflecting a polished finish that enhances the luminous quality of light bursts and celebration glow effects. Subtle weathering is introduced through soft gradations in the Roughness map, allowing for variation in reflectivity that captures the shimmer of sparklers and party confetti against the darker backdrop of new year lights.

The Normal and Height/Displacement maps emphasize the delicate relief of sparkler trails and light bursts, producing a convincing three-dimensional feel that enhances depth perception in 3D applications. Ambient Occlusion is finely tuned to accentuate the micro-shadows beneath the clustered sparkle dust and confetti particles, adding realism by simulating the ambient light obstruction in these densely packed areas. The Metallic channel remains mostly subdued, reflecting the non-metallic nature of the base fabric while selectively highlighting the reflective aggregates to simulate metallic sparkles, contributing to the overall festive allure.

Designed for seamless integration within physically based rendering (PBR) workflows, this texture is fully compatible with Blender, Unreal Engine, and Unity, providing artists and developers with a high-quality resource that maintains fidelity across diverse rendering platforms. The 8K resolution ensures exceptional detail, allowing for close-up inspection without loss of clarity or sharpness. For optimal use, it is recommended to carefully adjust the UV scale to balance detail density and coverage, and to fine-tune the Roughness parameter to modulate the sparkle intensity, enhancing subtle light reflections without overpowering the scene. Blending the Height map with Normal information can further refine the perceived depth of sparkler trails, creating a more immersive and visually dynamic effect.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

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