Seamless 3d texture pbr 8k velvet fabric red satin festive embroidery details free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k velvet fabric red satin festive embroidery details

Texture Info

IDseamless-3d-texture-pbr-8k-velvet-fabric-red-satin-festive-embroidery-details
CategoryNew Year
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture masterfully combines the opulence of velvet fabric with the smooth elegance of red satin, accentuated by intricate festive embroidery details. The base substrate is a densely woven organic textile, featuring a rich velvet pile that imparts a tactile softness and depth, contrasted by the glossy, tightly knitted satin fibers dyed in a vivid crimson hue. The embroidery is crafted from fine polymer threads, woven with precision to form delicate lace-like patterns that add dimensionality and festive charm. The fabric’s surface finish balances the matte plushness of velvet with the satin’s lustrous shine, enhanced by subtle variations in porosity and fiber orientation that contribute to realistic light scattering and shadowing effects.

Rendered in photorealistic 8K resolution with physically based rendering (PBR) accuracy, this texture faithfully represents material properties across multiple channels. The BaseColor/Albedo map captures the saturated red tones of satin and the deeper, muted reds of velvet, while the Normal map simulates the pile height and embroidered relief, giving convincing surface detail and depth. The Roughness map differentiates the velvet’s velvety softness from satin’s smooth sheen, and the Metallic channel remains minimal, as these organic fabrics are non-metallic. Ambient Occlusion enhances the perception of thread intersections and embroidery crevices, while the Height/Displacement map enables subtle parallax effects to emphasize the fabric’s rich texture under dynamic lighting conditions.

Designed to be seamless and tile perfectly, this texture is optimized for high-end digital applications, including Blender, Unreal Engine, and Unity, providing artists and designers with a versatile asset for luxurious holiday textiles, digital fashion, and festive decor. For the best results, it is recommended to adjust the UV scale to maintain the fine embroidery detail and to fine-tune the roughness channel to balance the velvet’s plushness with satin’s reflective qualities, ensuring that the material responds naturally to various lighting environments. This combination of technical precision and material authenticity makes it an essential resource for projects demanding photorealistic fabric simulation and high-resolution detail.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.