Seamless 3d texture pbr 8k glowing fireworks sparks and celebration candles for new year sparkle free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k glowing fireworks sparks and celebration candles for new year sparkle

IDseamless-3d-texture-pbr-8k-glowing-fireworks-sparks-and-celebration-candles-for-new-year-sparkle
New Year
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture presents a finely detailed surface inspired by the warm ambiance of glowing fireworks sparks interspersed with celebration candles, designed specifically for New Year-themed digital scenes. The material base mimics a semi-translucent wax substrate that captures the soft, diffused light emitted by candle flames and spark particles. Embedded within this substrate are tiny reflective aggregates simulating sparkle dust and flare effects, arranged in an organic, irregular pattern reminiscent of scattered sparkles and light bursts across a gently curved, slightly undulating surface. The overall form suggests a delicate weave of celebration sparkles over a smooth, polished waxy plane, emphasizing the interplay between light and material.*

The texture’s composition involves a primary wax-like binder with embedded microscopic glassy and metallic grains that reflect and refract light, creating the characteristic sparkle effect visible in the BaseColor and Metallic channels. Pigments in warm golds, ambers, and soft whites provide a festive holiday glow visible in the Albedo map, while subtle color variations enhance realism. The Normal map captures the fine surface undulations and the raised sparkle flares, adding microgeometry that enhances light interaction. Roughness values are carefully calibrated to reproduce the contrast between the smooth, polished candle surfaces and the slightly rougher sparkle dust areas, providing realistic light scattering and specular highlights. Ambient Occlusion subtly enhances the shadowing around clustered sparkles and candle edges, while the Height/Displacement map defines the gentle relief of wax drips and sparkling embers.*

Rendered at an 8K resolution, this texture ensures exceptional detail and clarity suitable for close-up views in Blender, Unreal Engine, and Unity projects. The high resolution preserves the intricate sparkle patterns and subtle surface nuances, making it ideal for photorealistic New Year decorations or festive digital environments. The texture is fully seamless and tileable, allowing flexible scaling without visible repetition. When applying, it is advisable to adjust the UV scale to balance the sparkle density across surfaces, and fine-tune the roughness map to control the intensity of reflections, ensuring the holiday glow effect matches the scene lighting. For enhanced depth, blending the height and normal maps can simulate more pronounced light bursts and candle wax textures, enriching the tactile quality of the material.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


::contentReference[oaicite:0]{index=0}

AITEXTURED Tools

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