Seamless 3d texture pbr 8k frosty blue cracked ice winter pine frost patterns free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k frosty blue cracked ice winter pine frost patterns

Texture Info

IDseamless-3d-texture-pbr-8k-frosty-blue-cracked-ice-winter-pine-frost-patterns
CategoryNew Year
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

This seamless 3D texture in 8K resolution masterfully replicates the intricate appearance of frosty blue cracked ice, enhanced with subtle winter pine and frost patterns. The base substrate evokes the natural mineral composition of ice, with a crystalline, semi-translucent quality that suggests frozen water layers interspersed with delicate organic pine needle impressions. The texture’s surface finish emulates a lightly frosted, slightly roughened glaze characteristic of cold weathered ice, where natural cracks and fissures form due to thermal stress and environmental exposure. Fine frost deposits and snowflake-like elements scatter across the texture, enhancing the photorealistic effect and evoking a chilly, immersive winter atmosphere ideal for environmental and holiday-themed digital scenes.

In terms of material composition, this PBR texture integrates multiple channels that contribute to its realism. The BaseColor/Albedo channel captures the subtle variations of icy blues and muted pine greens, with translucent white frost highlights that mimic natural pigmentation and light diffusion. The Normal map conveys the microgeometry of cracked ice and delicate frost patterns, enhancing depth and tactile detail. Roughness values are carefully balanced to reflect the semi-glossy, slightly matte finish typical of frost-covered ice surfaces, while the Metallic channel remains minimal to non-existent, maintaining the organic, non-metallic nature of frozen water. Ambient Occlusion adds shadowing to crevices and cracks, emphasizing depth and dimensionality, and the Height/Displacement map replicates the uneven topology of the cracked and frosted surface, perfect for parallax effects in 3D environments.

Designed with versatility in mind, this texture is optimized for seamless tiling and is fully Unreal Engine, Blender, and Unity ready, supporting high-fidelity rendering workflows and real-time applications. The 8K resolution ensures exceptional detail even in close-up views, making it suitable for large-scale environmental assets, realistic holiday packaging designs, or any digital project that requires a convincing icy finish with naturalistic winter motifs. For best results, it is recommended to adjust UV scale to emphasize the delicate frost and crack patterns without repeating artifacts. Additionally, tweaking roughness can enhance the wet, glossy appearance or the dry, powdery frost effect depending on scene lighting and desired mood, while careful use of the Height map can improve parallax depth for immersive camera movements.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.