This seamless 3D texture showcases a sophisticated matte black surface that expertly combines embossed foil details with delicate holiday sparkle dust accents, creating a luxurious and festive visual effect. The base substrate mimics a finely crafted polymer composite layered with metallic foil elements, where microscopic embossing simulates a raised pattern of subtle dots and intricate surfaces. This composition results in a richly textured finish that balances a deep, dark matte tone with shimmering highlights, achieved through carefully calibrated pigments and oxide layers that enhance the foil’s reflective qualities without overpowering the overall subdued aesthetic. The texture’s porosity is minimal, reflecting a smooth yet tactile surface reminiscent of high-end packaging materials or premium holiday cards, while binders and adhesives in the material ensure durability and crisp embossing that withstand subtle wear and weathering.
Rendered at an ultra-high 8K resolution, this PBR texture excels in delivering unparalleled detail and realism across all its material channels. The BaseColor/Albedo channel captures the pure matte black pigment infused with subtle metallic foil hues, while the Normal map defines the embossed foil’s raised patterns and the fine granularity of the sparkle dust. Roughness is finely tuned to produce a soft, non-glossy finish on the matte areas, contrasting with slightly lower roughness on the foil embossing to simulate its delicate reflective nature. The Metallic channel highlights the foil’s metal-like properties, enhancing light interaction and shimmer, whereas Ambient Occlusion adds depth to the recessed embossing and dust accents. Height and Displacement maps provide additional surface relief, giving the texture a convincing three-dimensional feel that responds realistically to lighting within rendering engines.
Optimized for seamless tiling, this texture is fully compatible and Unreal, Blender, and Unity ready, ensuring effortless integration into any 3D or digital design workflow. Its 8K resolution guarantees crisp detail even in close-up views, making it ideal for elegant holiday-themed projects such as luxury packaging design, refined digital backgrounds, and high-end greeting cards. For practical application, adjusting the UV scale to emphasize the embossed foil details while fine-tuning roughness can enhance the interplay between matte and metallic finishes, allowing designers to control the subtle shimmer without disrupting the dark, refined aesthetic. This balance ensures the holiday sparkle dust adds just enough eye-catching brilliance to elevate festive luxury designs without overwhelming the sophisticated black matte base.
How to Use These Seamless PBR Textures in Blender
This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.
What’s inside the download
*_albedo.png
— Base Color (sRGB)
*_normal.png
— Normal map (Non-Color)
*_roughness.png
— Roughness (Non-Color)
*_metallic.png
— Metallic (Non-Color)
*_ao.png
— Ambient Occlusion (Non-Color)
*_height.png
— Height / Displacement (Non-Color)
*_ORM.png
— Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)
Quick start (Node Wrangler, 30 seconds)
- Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
- Create a material and select the Principled BSDF node.
- Press Ctrl + Shift + T and select the maps
albedo, normal, roughness, metallic (skip height and ORM for now) → Open.
The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
- Add AO and Height using the “Manual wiring” steps below (5 and 6).
Manual wiring (full control)
- Create a material (Material Properties → New) and open the Shader Editor.
- Add an Image Texture node for each map. Set Color Space:
- Albedo → sRGB
- AO, Roughness, Metallic, Normal, Height, ORM → Non-Color
- Connect to Principled BSDF:
albedo
→ Base Color
roughness
→ Roughness
metallic
→ Metallic (for wood this often stays near 0)
normal
→ Normal Map node (Type: Tangent Space) → Normal of Principled.
If details look “inverted”, enable Invert Y on the Normal Map node.
- Ambient Occlusion (AO):
- Add a MixRGB (or Mix Color) node in mode Multiply.
- Input A =
albedo
, Input B = ao
, Factor = 1.0.
- Output of Mix → Base Color of Principled (replaces the direct albedo connection).
- Height / Displacement:
Cycles — true displacement
- Material Properties → Settings → Displacement: Displacement and Bump.
- Add a Displacement node: connect
height
→ Height, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
- Output of Displacement → Material Output → Displacement.
- Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
Eevee (or lightweight Cycles) — bump only
- Add a Bump node:
height
→ Height.
- Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.
Using the packed ORM
texture (optional)
Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png
:
- Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
- R (red) → AO (use it in the Multiply node with albedo as above).
- G (green) → Roughness of Principled.
- B (blue) → Metallic of Principled.
UVs & seamless tiling
- These textures are seamless. If your mesh has no UVs, go to UV Editing → Smart UV Project.
- For scale/repeat, add Texture Coordinate (UV) → Mapping and plug it into all texture nodes.
Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.
Recommended starter values
- Normal Map Strength: 0.5–1.0
- Bump Strength: ~0.3
- Displacement Scale (Cycles): ~0.03
Common pitfalls
- Wrong Color Space (normals/roughness/etc. must be Non-Color).
- “Inverted” details → enable Invert Y on the Normal Map node.
- Over-strong relief → lower Displacement Scale or Bump Strength.
Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.
To add the downloaded texture, go to Add — Texture — Image Texture.

Add a node and click the Open button.

Select the required texture on your hard drive and connect Color to Base Color.
