Patterned Glossy Paint Texture Seamless free download

Texture. Formats: WEBP, PNG . License: Free for personal & commercial use.

Preview — Patterned Glossy Paint Texture Seamless

Texture Info

IDpatterned-glossy-paint-texture-seamless
CategoryPaint-coating
FormatsWEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
ColorsRGB
TileableYes

The patterned glossy paint texture seamless high resolution up to 8k represents a sophisticated AI-generated material crafted to replicate a premium paint-coating surface. Its composition mimics a smooth polymer-based substrate that is enhanced with advanced binders and finely dispersed pigments, creating a dense, highly reflective finish. The texture’s design incorporates a subtle, repeatable pattern of microscopic aggregates and carefully oriented grain structures, which add visual depth and surface complexity while maintaining flawless seamless repeatability. This ensures the texture exhibits a polished, glossy finish reminiscent of freshly applied automotive or industrial paint, characterized by minimal porosity that promotes consistent light reflection and vibrant color clarity. The inclusion of simulated oxide layers within the color maps enhances the base pigmentation, contributing nuanced color variation and a rich, realistic appearance ideal for high-fidelity 3D environments.

In physically based rendering (PBR) workflows, this tileable patterned glossy paint texture seamless high resolution up to 8k excels by providing comprehensive channel data optimized for realism. The BaseColor or Albedo channel captures vivid pigment distribution and subtle tonal shifts, reflecting the authentic appearance of coated surfaces. The Normal map encodes fine grain orientation and microscopic surface irregularities, enriching the perception of depth and tactile quality. The Roughness channel is precisely calibrated to reproduce the highly polished and reflective nature of the paint, enabling meticulous control over glossiness and specular highlights. Metallic values remain low or zero, accurately representing the non-metallic nature of paint coatings. Complementary Ambient Occlusion and Height/Displacement maps enhance shadowing and surface relief without disrupting the seamless pattern, ensuring dimensionality and realism under varied lighting conditions. This detailed channel integration supports photorealistic 3D previews across applications such as architectural visualization, game asset creation, and product mockups.

Designed for ultra-high resolution use, this patterned glossy paint texture seamless high resolution up to 8k delivers crisp detail on expansive surfaces without pixelation or blur, making it fully compatible and optimized for major 3D software and game engines including Blender, Unreal Engine, and Unity. To maximize its visual impact, it is recommended to carefully adjust the UV scale to match the intended scene dimensions and fine-tune the roughness values to complement the lighting environment, thereby anchoring the material convincingly within any virtual setting. Additionally, subtle modulation of height or parallax maps can introduce an enhanced tactile feel to the paint surface, improving realism in close-up renders or interactive visualizations. This meticulously crafted AI texture avoids typical repetitive artifacts, providing a consistently clean, professional finish with every use.

This seamless patterned glossy paint texture, rendered in high resolution up to 8k, utilizes advanced AI techniques to create realistic paint-coating textures with intricate pattern details and a precise, high-quality PBR appearance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.