Weathered Cardboard Texture Seamless free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Weathered Cardboard Texture Seamless

IDweathered-cardboard-texture-seamless
Paper
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless weathered cardboard texture in high resolution up to 8ktexture offers an authentic representation of aged recycled paper-based material capturing the intricate physical and visual characteristics that define worn cardboard surfaces. The base substrate consists primarily of compressed cellulose fibers woven tightly with residual adhesives and binders that enhance structural cohesion and contribute to the slightly fibrous grain orientation. Over time natural weathering processes introduce subtle porosity variations gentle surface abrasions and minor discolorations caused by prolonged exposure to environmental elements such as moisture and sunlight. These effects produce a muted warm-brown coloration with uneven tones resembling organic pigments and faded dyes lending a soft matte finish with a worn patina that reflects frequent handling and use. The texture exhibits occasional creasing and surface roughness that add tactile authenticity and depth to its appearance.

These complex material attributes are meticulously represented across all physically based rendering (PBR) channels to ensure realism and versatility in 3D applications. The BaseColor/Albedo map reveals nuanced tonal shifts and subtle stains accurately reflecting the cardboard’s natural color variations. The Normal map encodes delicate fiber relief and creases providing fine surface detail essential for close-up renders. Roughness controls the softly diffused low-gloss finish characteristic of weathered paper while the Metallic channel remains at zero emphasizing the organic non-metallic nature of the substrate. Ambient Occlusion enhances depth and shadowing around fiber clusters and folds adding dimensionality. Height/Displacement maps simulate slight surface undulations and weathering effects further enhancing the tactile realism of the texture.

This tileable weathered cardboard texture seamless high resolution up to 8k is optimized for seamless tiling and integration into workflows across Blender Unity and Unreal Engine making it ideal for architectural visualization environment art and 3D preview projects requiring high fidelity. Its ultra-high resolution ensures exceptional clarity and detail even in close-up views while AI-generated refinement balances crispness with natural noise to avoid artificial repetition. For optimal results maintaining consistent texel density and uniform UV scaling is recommended to prevent texture stretching or distortion. Additionally fine-tuning the roughness channel allows precise control over surface reflectivity enabling customization to suit varying lighting conditions and degrees of wear.

The seamless weathered cardboard texture in high resolution up to 8k offers a detailed AI texture that enhances paper textures with realistic PBR appearance and material depth.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.