Polycarbonate Micro Scratches free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Polycarbonate Micro Scratches

IDpolycarbonate-micro-scratches
Plastic
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

The polycarbonate micro scratches texture is a meticulously engineered seamless material designed to replicate the intricate surface characteristics of polycarbonate polymer substrates within the plastic textures category. This tileable polycarbonate micro scratches texture captures the subtle micro-abrasions and fine linear scratches that naturally develop on polycarbonate surfaces due to handling wear and environmental exposure. The base substrate is a transparent amorphous thermoplastic known for its impact resistance and moderate hardness featuring a semi-glossy finish that balances smoothness with slight surface irregularities. Binders and additives within the polymer composition influence the overall material properties subtly affecting reflectivity and roughness. Pigmentation is minimal and neutral reflected in the BaseColor (Albedo) channel with clean tones that allow the delicate micro scratches to stand out without overwhelming coloration. The surface exhibits very low porosity but ambient occlusion and height maps simulate minute depth variations and tactile irregularities enhancing visual realism without compromising the polymer’s inherently smooth feel.

This high-resolution texture set offers seamless polycarbonate micro scratches in up to 8K resolution ensuring exceptional detail for close-up renders and large-scale applications. The comprehensive PBR maps include BaseColor Normal Roughness Metallic Ambient Occlusion and Height/Displacement channels each carefully crafted to mirror the physical and optical characteristics of polycarbonate plastic surfaces with micro scratches. The Normal map accentuates fine surface details by simulating subtle bumps and grooves formed by micro-abrasions while the Roughness map controls the balance between polished and worn areas providing authentic reflectivity variations. The Metallic channel remains neutral to reflect the non-metallic nature of polycarbonate. Ambient Occlusion adds realistic shadowing in microscopic crevices and the Height/Displacement maps impart tactile depth and surface complexity without disrupting seamless tileability.

Optimized for seamless integration this ai texture polycarbonate micro scratches is fully compatible with popular 3D software such as Blender Unreal Engine and Unity delivering consistent high-quality results across diverse projects. Its tileable nature allows the pattern to scale evenly across large surfaces with no visible seams making it ideal for architectural visualizations product mockups game environments and interior staging where realistic plastic surface detail is paramount. For optimal results maintaining uniform UV scaling is recommended to prevent distortion or stretching of the pattern. Additionally adjusting the roughness map can finely tune surface reflectivity while leveraging the height or displacement maps enhances tactile depth and subtle imperfections elevating the overall visual complexity of polycarbonate materials in your renders. The seamless polycarbonate micro scratches and ai texture polycarbonate micro scratches provide a realistic 3D preview of plastic textures enhancing the authenticity and detail of your digital assets.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.