Seamless 3d texture pbr 8k bamboo cladding with bamboo split end bamboo rough surface and bamboo brown tone natural texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bamboo cladding with bamboo split end bamboo rough surface and bamboo brown tone natural texture

IDseamless-3d-texture-pbr-8k-bamboo-cladding-with-bamboo-split-end-bamboo-rough-surface-and-bamboo-brown-tone-natural-texture
Bamboo
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture represents bamboo cladding composed of vertically arranged bamboo planks, exhibiting a natural split end pattern characteristic of aged or weathered bamboo. The primary material is natural bamboo culms, whose fibrous composition and hollow cylindrical structure influence the surface geometry and porosity. The texture captures the rough, uneven surface of bamboo, with visible grain and nodes, emphasizing the organic form of split bamboo ends and natural fissures. The cladding arrangement is linear and plank-like, with subtle geometric irregularities reflecting natural growth and harvesting variations. The bamboo’s surface finish is matte with a slightly coarse tactile feel, indicative of minimal sanding or treatment, preserving the authentic tactile roughness and fine grain detail of the plant’s epidermis.

The base composition consists solely of bamboo fibers tightly bound by the plant’s lignin and cellulose matrix, without additional adhesives or synthetic binders, producing a structurally stable but naturally porous substrate. The surface features minor fissures and cracks resulting from environmental exposure, contributing to the uneven roughness and height variation mapped into the texture's displacement and normal channels. The color palette spans a natural brown tone spectrum, from lighter golden hues to deeper, almost caramel shades, resulting from natural pigmentation and weathering effects. This variation is accurately represented in the BaseColor (Albedo) channel, while subtle ambient occlusion enhances the depth perception of splits and grooves. The roughness map reflects the tactile differentiation between smoother bamboo plank faces and rougher split ends, enabling realistic light scattering and specular reflection when applied in rendering engines.

The metallic channel remains neutral, as bamboo is an organic non-metallic material, ensuring physically accurate light absorption and diffusion. Height and displacement maps capture the intricate surface relief, emphasizing the bamboo’s cylindrical morphology and split textures, which are crucial for realistic parallax or tessellation effects in 3D environments. This texture is optimized for high-fidelity visualization in Blender, Unreal Engine, and Unity, allowing seamless integration with PBR workflows and supporting advanced shading models. The 8K resolution ensures exceptional detail retention even at close camera distances, suitable for architectural visualization, environmental assets, or detailed 3D modeling projects requiring authentic natural bamboo surfaces.

For practical use, it is recommended to carefully adjust the UV scale to maintain proportional representation of bamboo plank dimensions, as disproportionate scaling can distort the natural grain and split end patterns. Additionally, fine-tuning the roughness channel can help simulate different weathering conditions, from freshly cut bamboo to aged, sun-bleached cladding. Blending the height map with subtle normal variations can further enhance surface realism by adding micro detail without excessive geometry complexity.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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