Seamless 3d texture pbr 8k bamboo split end with bamboo rough surface and bamboo brown tone natural aged bamboo texture detail free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bamboo split end with bamboo rough surface and bamboo brown tone natural aged bamboo texture detail

IDseamless-3d-texture-pbr-8k-bamboo-split-end-with-bamboo-rough-surface-and-bamboo-brown-tone-natural-aged-bamboo-texture-detail
Bamboo
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture depicts the distinctive form of bamboo planks characterized by split ends and an inherently rough surface. The base material is natural bamboo culms, showcasing their fibrous composition and layered grain structure. The texture reveals detailed longitudinal splits along the bamboo fibers, highlighting the aged and weathered condition typical of outdoor exposure. Its geometric form is plank-like, with visible nodes and subtle curvatures that replicate authentic bamboo sections arranged in linear segments. The roughness varies across the surface, with deeper cracks and fissures creating pronounced shadows and highlights that enhance the tactile quality of the material.

In composition, the bamboo substrate consists primarily of dense cellulose fibers bound together by lignin and natural resins, forming a rigid yet slightly porous surface. Over time, environmental factors cause the bamboo’s outer layers to weather and develop micro-cracks, which are captured in the texture’s height and normal maps. The surface finish is matte and rough, lacking any polished gloss, with natural brown tonal variations ranging from warm honey hues to darker, aged browns. These color nuances are reflected in the BaseColor map, while the Normal and Height maps emphasize the depth and irregularities of the split and rough surface. The Roughness channel is carefully calibrated to simulate the diffuse reflection typical of aged bamboo, avoiding metallic sheens, hence the Metallic channel is near zero. Ambient Occlusion enhances the subtle shadows within cracks and splits, contributing to a realistic sense of depth and wear.

This texture’s high resolution (8K) supports detailed close-up renders and is optimized for use in Blender, Unreal Engine, and Unity, ensuring compatibility across major 3D workflows. The detailed displacement and normal maps allow for effective parallax and bump blending, which can be tuned to achieve varying degrees of surface relief depending on scene requirements. When applying this texture, it is advisable to adjust the UV scale to maintain natural proportions of bamboo planks, avoiding repetitive patterns that might break immersion. Additionally, roughness can be fine-tuned to simulate different levels of weathering, from freshly cut bamboo to heavily aged surfaces.

Overall, this texture offers a highly realistic representation of natural, aged bamboo surfaces with a focus on the intricate split ends and fibrous roughness. It is particularly suited for architectural visualizations, furniture design, and environmental scenes requiring authentic bamboo materials that exhibit both organic imperfections and subtle tonal variations inherent in natural aging processes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.