Seamless 3d texture pbr 8k dry bamboo culm with bamboo cracked brown tone and bamboo rough surface free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k dry bamboo culm with bamboo cracked brown tone and bamboo rough surface

IDseamless-3d-texture-pbr-8k-dry-bamboo-culm-with-bamboo-cracked-brown-tone-and-bamboo-rough-surface
Bamboo
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture captures the detailed surface of a dry bamboo culm, characterized by its natural cylindrical form and segmented joints. The base material is aged bamboo fiber, exhibiting a hard yet slightly porous substrate that has undergone environmental weathering, resulting in a cracked, rough surface. The bamboo’s outer layer reveals fibrous grain patterns and longitudinal striations typical of natural culm growth. The rich brown tone varies subtly across the surface, reflecting natural pigmentation shifts due to drying and exposure to sunlight, moisture, and air. These color variations are faithfully represented in the BaseColor (Albedo) channel, providing a realistic natural bamboo appearance.

The texture’s physical form displays the bamboo’s iconic nodes and internodes, with the cracked areas emphasizing surface degradation and brittleness caused by aging. The Normal map captures fine details of the rough and cracked surface, enhancing depth and relief on 3D models. The Roughness map highlights the uneven surface finish, where some areas appear matte and weathered while others retain slight gloss from the harder bamboo surface. Metallic values remain near zero, consistent with bamboo’s organic, non-metallic nature. The Ambient Occlusion channel accentuates the crevices and cracks between the culm segments, adding realism to shadows and surface topology. Height and Displacement maps provide subtle depth variations that simulate the bamboo’s natural curvature and surface irregularities.

This texture is optimized for use in Blender, Unreal Engine, and Unity, offering high fidelity visual detail suitable for close-up renders or large-scale scenes requiring authentic natural materials. The 8K resolution ensures crispness and clarity even on expansive surfaces, making it ideal for architectural visualizations, game environments, or virtual production where realistic aged bamboo elements are needed. Its seamless tileability allows for flexible UV mapping without visible repetition, supporting diverse modeling needs.

For optimal results, it is recommended to adjust the UV scale to match the natural proportions of bamboo culms, avoiding distortion of the characteristic segmented form. Additionally, fine-tuning the Roughness map can help balance the interplay between matte, cracked surfaces and smoother sections, while blending the Height or Normal maps subtly enhances perceived depth without excessive displacement artifacts. This approach ensures the texture integrates naturally with lighting and shading workflows in physically based rendering pipelines.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.