Seamless 3d texture pbr 8k bamboo bark with bamboo moss and bamboo insect marks on bamboo natural surface free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bamboo bark with bamboo moss and bamboo insect marks on bamboo natural surface

IDseamless-3d-texture-pbr-8k-bamboo-bark-with-bamboo-moss-and-bamboo-insect-marks-on-bamboo-natural-surface
Bamboo
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture captures the intricate surface of bamboo bark, showcasing a natural composition that combines organic materials and environmental details. The base material is the fibrous bamboo culm outer layer, characterized by a layered, cylindrical form with vertical ridges and subtle horizontal growth nodes. The bark's substrate consists primarily of lignin and cellulose fibers tightly woven into a tough yet porous structure. Over time, exposure to the elements introduces patches of bamboo moss, which appear as soft, verdant aggregates adhering to the surface, and faint insect marks that punctuate the bark with irregular indentations and discolorations. This natural aging and weathering process creates a rough, tactile surface that highlights the bamboo’s organic complexity.

From a material science perspective, the composition involves a fibrous grain interlaced with small-scale porous textures where moss clusters thrive. The bark’s roughened surface is neither polished nor smooth but retains a matte, weathered finish accentuated by subtle color variations—ranging from pale yellows and light browns to deeper earthy greens where moss is present. Pigments arise naturally from tannins and environmental staining, while the insect markings introduce localized darkened zones and slight depressions. Adhesive compounds within the bark’s cellular structure maintain cohesion, but natural decay and micro-abrasions increase surface roughness and porosity, enhancing realism in the texture.

Technically, this texture set includes meticulously crafted PBR channels optimized for 8K resolution, providing exceptional detail for close-up renders in Blender, Unreal Engine, and Unity. The BaseColor (Albedo) map accurately reflects the nuanced color palette of bamboo bark, including mossy growths and insect blemishes. The Normal map conveys the subtle ridges, grooves, and surface irregularities intrinsic to bamboo’s cylindrical form. Roughness maps emphasize the aged, unpolished finish, varying from smoother moss patches to coarser bark regions. Height or Displacement maps capture the bark’s relief patterns and insect indentations, allowing for realistic parallax effects and surface deformation. Ambient Occlusion maps enhance shadowing within crevices and under moss clusters, while the Metallic channel remains minimal to nonexistent, consistent with bamboo’s non-metallic organic nature.

For practical use, when applying this texture to cylindrical bamboo models or outdoor scenes, it is recommended to carefully adjust the UV scale to preserve the natural grain and pattern continuity along the bamboo stalks. Additionally, fine-tuning roughness values in conjunction with normal and height maps can enhance the perception of surface depth and weathering. Blending height and normal maps subtly can prevent overly sharp displacement edges, maintaining a natural and believable bark surface. This texture is particularly suited for high-fidelity natural environments, architectural visualizations, and realistic plant models requiring detailed bamboo surfaces with environmental storytelling through moss and insect interaction.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.