Seamless 3d texture pbr 8k bamboo cross section with bamboo radial bamboo age rings and bamboo smooth natural bamboo texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bamboo cross section with bamboo radial bamboo age rings and bamboo smooth natural bamboo texture

IDseamless-3d-texture-pbr-8k-bamboo-cross-section-with-bamboo-radial-bamboo-age-rings-and-bamboo-smooth-natural-bamboo-texture
Bamboo
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture presents a highly detailed bamboo cross section, showcasing the intricate radial patterns and age rings that define the natural growth of bamboo stalks. The geometric form is circular, reflecting the true cross-sectional shape of bamboo culms, with concentric rings radiating outward from the center. The texture reveals the fine bamboo grain and smooth surface typical of mature bamboo, capturing subtle variations in fiber density and coloration. These age rings indicate the layered growth over time, each ring representing a cycle of development, giving the material a realistic organic structure that enhances scientific accuracy and visual authenticity.

The base material is primarily composed of lignified cellulose fibers, tightly packed within a composite matrix that includes natural binders such as lignin and hemicellulose. This combination creates a strong yet lightweight substrate with a characteristic fibrous grain. The texture’s surface is smooth and polished, with minimal porosity, reflecting the natural finish of bamboo that has been cut and sanded. Coloration features soft gradients of pale beige to warm honey tones, mimicking the subtle pigment variations found in untreated bamboo. These colors are mapped to the BaseColor (Albedo) channel, while the Normal map encodes the fine grain and radial ridges, adding depth and tactile realism. The Roughness channel remains low to medium, emphasizing the smooth but slightly matte finish, and the Metallic channel is near zero, consistent with the non-metallic nature of bamboo. Ambient Occlusion enhances the perception of depth around the age rings and grain lines, while the Height/Displacement map brings out the gentle undulations and surface relief inherent to the bamboo structure.

Designed for high-fidelity applications, this texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring compatibility and ease of integration across various 3D workflows. The 8K resolution allows for exceptional close-up detail without visible pixelation, making it ideal for scientific visualization, architectural renders, and natural environment scenes where material authenticity is critical. The seamless nature of the texture enables flawless tiling on curved or planar surfaces, perfectly replicating continuous bamboo surfaces or cross sections in virtual models.

For practical usage, it is recommended to adjust the UV scale carefully to maintain the natural size of bamboo rings relative to the model. When tuning roughness, a slight increase can simulate a more weathered or aged bamboo finish, while blending height and normal maps can enhance surface detail without excessive displacement, preserving real-time performance in game engines. This flexibility allows artists and developers to tailor the material’s appearance to diverse scenarios, from pristine architectural elements to more rustic, natural scenes.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.