Seamless 3d texture pbr 8k bamboo resin with bamboo smooth polished surface and bamboo natural beige tint texture detail free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bamboo resin with bamboo smooth polished surface and bamboo natural beige tint texture detail

IDseamless-3d-texture-pbr-8k-bamboo-resin-with-bamboo-smooth-polished-surface-and-bamboo-natural-beige-tint-texture-detail
Bamboo
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture showcases a finely detailed bamboo surface featuring natural beige tones characteristic of mature bamboo stalks. The base material consists primarily of dense bamboo fibers tightly bound within a resinous matrix, creating a smooth, polished finish. The resin appears as glossy, translucent patches that integrate organically with the bamboo grain, revealing subtle variations in translucency and color saturation. This combination of bamboo substrate and resin binder results in a composite surface with minimal porosity, offering a sleek yet tactile feel that reflects light softly across its undulating form.

The geometric form of the texture is reminiscent of bamboo planks arranged longitudinally, emphasizing the characteristic linear grain and natural growth nodes intrinsic to bamboo culms. The polished surface accentuates the fine grain pattern, highlighting alternating light and shadow areas created by the texture’s height and displacement maps. These maps simulate the gentle ridges and grooves along the bamboo fibers and resin patches, adding realistic depth and dimensionality. The surface finish is predominantly smooth and polished, with subtle roughness variations mapped to reflect the interplay between the matte bamboo fibers and glossy resin areas.

This texture’s PBR channel setup is meticulously crafted: the BaseColor (Albedo) channel captures the soft beige tint and natural pigmentation variations of the bamboo, while the Normal and Height maps provide precise surface detail to simulate the bamboo grain and resin contours. The Roughness map differentiates between the smooth polished bamboo and the shinier resin patches, with lower roughness values on the resin to simulate its glossy finish. The Metallic channel remains neutral, as bamboo and resin are non-metallic organic materials, and the Ambient Occlusion map enhances shadowing in the grain recesses and resin edges to boost realism.

Optimized for use in Blender, Unreal Engine, and Unity, this texture supports high-fidelity rendering workflows and detailed close-up visualizations thanks to its 8K resolution. For practical application, it is recommended to carefully adjust UV scaling to maintain the natural scale of bamboo planks, avoiding overly repetitive patterns. Additionally, tuning roughness values can help balance the contrast between polished bamboo and resin glossiness, while blending height and normal maps can enhance the perception of depth without causing artifacts in parallax or displacement effects.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.