Seamless 3d texture pbr 8k bamboo ring with bamboo age rings and bamboo radial grain on smooth bamboo surface free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bamboo ring with bamboo age rings and bamboo radial grain on smooth bamboo surface

IDseamless-3d-texture-pbr-8k-bamboo-ring-with-bamboo-age-rings-and-bamboo-radial-grain-on-smooth-bamboo-surface
Bamboo
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture captures the intricate details of a bamboo ring, showcasing the natural concentric age rings and radial grain patterns characteristic of bamboo cross sections. The material reveals a smooth yet subtly textured bamboo surface, where the growth rings are distinctly layered, reflecting the biological structure formed over time. The bamboo's cylindrical form is represented through the circular age rings, while the radial grain extends outward from the core, creating a delicate, fibrous pattern that adds dimensionality and realism to the texture. This combination of circular and linear features mimics the natural geometry of bamboo stalks, making it ideal for replicating authentic bamboo surfaces in 3D environments.

The base material consists primarily of tightly packed lignified fibers, which give bamboo its strength and unique grain. This texture faithfully reproduces the natural substrate, showing minimal porosity due to the dense fiber arrangement. The surface appears smooth with a gentle sheen, suggesting a lightly polished finish that retains the organic matte qualities of bamboo without appearing overly reflective. Coloration is predominantly warm beige with subtle variations in tone across the rings and grain, representing the natural pigmentation and slight weathering effects commonly seen in raw bamboo. No metallic elements are present, aligning with bamboo’s natural organic composition, and the texture avoids any artificial colorants, emphasizing an authentic, natural look.

From a PBR workflow perspective, the BaseColor (Albedo) channel delivers the soft, warm hues and nuanced color transitions between age rings and grain lines. The Normal map accentuates the radial fibrous grain and the gentle undulations of the bamboo’s smooth surface, adding depth without harsh bumps. Roughness values are calibrated to reflect the semi-matte, lightly polished bamboo finish, allowing subtle light diffusion and soft highlights. The Metallic channel is kept at zero, consistent with bamboo’s non-metallic nature. Ambient Occlusion enhances the depth in the grooves between age rings and fiber bundles, while Height/Displacement maps provide fine relief for realistic cross-sectional detail, especially effective for close-up renders.

This texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring compatibility and high fidelity in real-time and offline rendering pipelines. Its 8K resolution allows for close inspection without loss of detail, ideal for architectural visualizations, product renders, and natural environment scenes. When applying this texture, it is recommended to carefully adjust the UV scale to maintain the proportional integrity of the bamboo rings, preventing distortion. Additionally, fine-tuning roughness values can help simulate different finish levels, from raw cut bamboo to lightly varnished surfaces. Combining height and normal maps through parallax mapping or displacement can enhance the tactile realism of the bamboo cross sections in 3D space.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.