Seamless 3d texture pbr 8k bamboo shoot tip with bamboo green fresh and bamboo slender stalk natural bamboo texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bamboo shoot tip with bamboo green fresh and bamboo slender stalk natural bamboo texture

IDseamless-3d-texture-pbr-8k-bamboo-shoot-tip-with-bamboo-green-fresh-and-bamboo-slender-stalk-natural-bamboo-texture
Bamboo
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 3D texture in 8K resolution presents an intricate depiction of a bamboo shoot tip emerging from slender bamboo stalks, capturing the essence of fresh, natural bamboo growth. The material base primarily consists of fibrous bamboo culms, composed of cellulose fibers intertwined with natural lignin binders that provide structural integrity. The geometric form is characterized by elongated cylindrical stalks with subtle nodes and internodes, transitioning smoothly into the tapered, conical shape of the young shoot tip. This results in a linear, vertical grain pattern with fine longitudinal striations and occasional transverse ridges, reflecting the authentic growth rings and surface texture of bamboo.

The surface finish is naturally smooth yet slightly textured, indicative of young bamboo shoots still retaining their fresh cuticle layer. The color palette ranges from vibrant bamboo green hues in the shoot tip to more muted, pale green-beige tones along the mature slender stalk areas, showcasing gentle color gradients and natural pigment variations due to chlorophyll concentration and surface waxiness. The texture exhibits low porosity, as bamboo typically has a dense, compact cellular structure with minimal surface voids, leading to subtle ambient occlusion effects around the node joints and shoot base. Weathering is minimal, emphasizing the freshness and minimal surface abrasion or discoloration.

In PBR terms, the BaseColor (Albedo) channel accurately captures the green gradations and pale stalk colors with high fidelity, while the Normal map emphasizes the fine vertical grain and node ridges to enhance depth perception. The Roughness map reflects the semi-glossy, smooth finish of fresh bamboo, with slightly increased roughness near the shoot tip's texture nuances for realism. The Metallic channel remains effectively zero, consistent with the non-metallic cellulose-based material. Ambient Occlusion accentuates subtle shadows within the stalk nodes and shoot crevices, while the Height/Displacement map provides gentle surface relief, enhancing the tactile quality of the bamboo texture.

This texture is fully optimized for use in Blender, Unreal Engine, and Unity, making it suitable for photorealistic rendering and real-time applications requiring authentic bamboo representations. For practical use, adjusting the UV scale to align the elongated vertical grain with the model’s geometry ensures a natural visual flow, while fine-tuning the roughness channel can balance between a polished and matte bamboo surface depending on the environmental lighting. Blending the height and normal maps carefully can enhance the perception of depth without over-exaggeration, preserving the delicate realism of fresh bamboo shoot tips and slender stalks.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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