Seamless 3d texture pbr 8k bamboo dense stalk with bamboo thick stalk bamboo brown tone and bamboo rough natural texture detail free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bamboo dense stalk with bamboo thick stalk bamboo brown tone and bamboo rough natural texture detail

IDseamless-3d-texture-pbr-8k-bamboo-dense-stalk-with-bamboo-thick-stalk-bamboo-brown-tone-and-bamboo-rough-natural-texture-detail
Bamboo
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture presents a dense arrangement of thick bamboo stalks, showcasing their characteristic cylindrical form and natural segmentation. The bamboo stalks are tightly packed, forming a continuous plank-like surface that highlights the organic grain and fibrous structure inherent to bamboo material. The substrate is composed predominantly of lignified cellulose fibers, giving the stalks their rigidity and resilience. Visible nodes and internode divisions create subtle geometric patterns, while the rough surface texture reveals natural weathering and minor imperfections such as cracks and surface abrasions.

The coloration features warm brown tones typical of mature bamboo, with subtle tonal variations that simulate natural pigment distribution and slight sun exposure effects. The surface finish is matte and rough, reflecting the fibrous texture and natural silica deposits on the bamboo skin. This roughness is effectively captured in the Roughness map, contributing to realistic light scattering and diffuse reflections. The Normal map emphasizes the cylindrical form and surface irregularities, including fine grain details and the distinctive bamboo ridges. Height and Displacement maps enhance depth perception by accentuating the nodes and natural undulations along the stalks.

In terms of PBR channels, the BaseColor (Albedo) map faithfully reproduces the bamboo’s brown hues and subtle color shifts. The Ambient Occlusion map adds shadowing within crevices and dense stalk overlaps, improving depth and realism in 3D environments. The Metallic channel remains near zero, as bamboo is a non-metallic organic material. Thanks to the 8K resolution, this texture supports high-detail rendering suitable for close-up views in Blender, Unreal Engine, and Unity, ensuring crisp detail retention even on large surfaces.

For optimal results, it is recommended to adjust the UV scale carefully to avoid repetition artifacts, as the dense bamboo pattern may become visually repetitive at smaller scales. When tuning roughness, consider slightly increasing it to emphasize the natural matte finish and weathered surface, reducing artificial glossiness. Additionally, blending the Height map with subtle Parallax Occlusion Mapping or Normal map layers can enhance the tactile feel of the bamboo stalks, especially around the prominent nodes and ridged areas, contributing to more immersive photorealistic renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.