Seamless 3d texture pbr 8k bamboo fence with bamboo plank bamboo strip and bamboo rough natural brown tone surface free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bamboo fence with bamboo plank bamboo strip and bamboo rough natural brown tone surface

IDseamless-3d-texture-pbr-8k-bamboo-fence-with-bamboo-plank-bamboo-strip-and-bamboo-rough-natural-brown-tone-surface
Bamboo
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture depicts a bamboo fence constructed from vertically aligned bamboo planks and narrower bamboo strips, arranged in a tightly interwoven pattern that mimics traditional fencing structures. The material’s base is natural bamboo culms, characterized by elongated cylindrical forms with slight curvature and distinct segment nodes. These bamboo elements display a rough, unpolished surface finish, emphasizing the organic grain and fibrous structure inherent to bamboo. The texture captures subtle imperfections such as fine cracks, splintering, and weather-induced wear, illustrating the porous and fibrous nature of bamboo as a plant-based composite material. The warm brown tones reflect a natural, untreated bamboo surface aged by exposure to the elements, with variations in hue that suggest localized pigment changes and surface oxidation.*

The physical composition of the bamboo fence includes the bamboo substrate itself—composed primarily of cellulose fibers and lignin—that provides structural rigidity and a natural grain pattern. Adhesive or binding agents are minimal or absent, as traditional bamboo fencing relies on natural interlacing or mechanical fasteners, which is reflected in the textural detail of overlapping strips and visible joint areas. The surface finish is matte and slightly rough, with a low gloss typical of weathered bamboo, contributing to realistic roughness and ambient occlusion characteristics in the PBR maps. The texture’s BaseColor map accurately represents the subtle color gradients and natural discoloration, while the Normal and Height maps highlight the three-dimensional curvature of bamboo nodes and surface irregularities. Roughness values vary across the texture to simulate worn areas and smoother segments where bamboo strips overlap.*

Metallic components are absent, consistent with bamboo’s organic origin, resulting in a metallic map that is uniformly non-reflective. The Ambient Occlusion map enhances the perception of depth around the joints and overlaps between planks and strips, providing realistic shadowing in crevices and undercuts. The Height map supports fine displacement effects that emphasize the rounded bamboo poles and the uneven surface texture, making this material well-suited for applications requiring high fidelity and natural detail. Thanks to its 8K resolution, this texture delivers exceptional clarity and detail, ideal for close-up renders or detailed environments in Blender, Unreal Engine, and Unity.*

When using this bamboo fence texture, it is advisable to carefully adjust the UV scale to maintain the natural proportions of bamboo segments and avoid repetitive patterns that break immersion. Additionally, fine-tuning the roughness map can help simulate different weathering stages, from freshly harvested bamboo with smoother surfaces to aged fencing with higher roughness. Blending the Height map subtly with Normal maps enables enhanced surface depth without overly harsh displacement, preserving performance while maximizing realism in real-time engines or offline renders.*

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.