Seamless 3d texture pbr 8k bamboo groove with bamboo rough surface and bamboo cracked natural aged appearance free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bamboo groove with bamboo rough surface and bamboo cracked natural aged appearance

IDseamless-3d-texture-pbr-8k-bamboo-groove-with-bamboo-rough-surface-and-bamboo-cracked-natural-aged-appearance
Bamboo
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture captures the intricate details of bamboo grooves, showcasing a natural and aged bamboo surface characterized by roughness and visible cracks. The material composition reflects the fibrous structure of mature bamboo stalks, with elongated cylindrical forms segmented by distinct groove lines that emphasize the plant’s inherent geometric pattern. The substrate consists primarily of dense vascular bundles embedded within a lignin-rich matrix, contributing to the characteristic hardness and resilience of bamboo. Over time, environmental exposure introduces subtle fissures and surface erosion, resulting in a cracked appearance that adds visual complexity and authenticity to the texture.

The surface finish is predominantly matte with a rough tactile quality, highlighting the natural weathering effects and unevenness of aged bamboo. Coloration is dominated by warm brown tones, ranging from honeyed amber to deeper chestnut shades, revealing pigment variations caused by natural oxidation and sun exposure. The grooves exhibit subtle depth variations, enhancing the three-dimensional feel and guiding light interaction across the surface. These details are meticulously translated across PBR channels: the BaseColor (Albedo) channel captures nuanced color gradations; the Normal map accentuates groove depth and crack relief; the Roughness map defines the uneven surface reflectivity, ensuring realistic light scatter; the Height/Displacement map provides accurate microgeometry for enhanced parallax effects; Ambient Occlusion emphasizes shadowing within grooves and cracks; while the Metallic channel remains minimal, reflecting bamboo’s organic, non-metallic nature.

Designed for high fidelity applications, this texture is fully optimized for use in Blender, Unreal Engine, and Unity, supporting detailed close-ups without loss of clarity thanks to its 8K resolution. The seamless tiling capability preserves the continuity of bamboo’s linear groove pattern across large surfaces, making it ideal for architectural visualization, natural environment assets, or furniture modeling requiring authentic bamboo materials. The texture’s natural imperfections, including roughness variations and crack patterns, enable realistic weathering simulations when combined with dynamic lighting and shader effects.

For practical implementation, it is advisable to carefully adjust the UV scale to maintain proportional groove widths relative to the 3D model’s dimensions, preventing distortion of the bamboo’s characteristic segmented form. Additionally, fine-tuning the roughness channel allows control over surface sheen, where slightly increasing roughness can enhance the aged, matte appearance while reducing it can simulate a more polished finish. When integrating height or parallax mapping, blending these with normal maps ensures smooth transitions and avoids exaggerated surface artifacts, preserving the organic feel of natural bamboo.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.