Seamless 3d texture pbr 8k bamboo woven mat with bamboo fiber detail and bamboo natural beige tint bamboo texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bamboo woven mat with bamboo fiber detail and bamboo natural beige tint bamboo texture

IDseamless-3d-texture-pbr-8k-bamboo-woven-mat-with-bamboo-fiber-detail-and-bamboo-natural-beige-tint-bamboo-texture
Bamboo
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture portrays a meticulously crafted bamboo woven mat, showcasing a natural beige tint that highlights the organic quality of the bamboo fibers. The base material is composed primarily of interlaced bamboo strips, which form a tight, repetitive woven pattern. Each strip reveals fine bamboo fiber details, emphasizing the natural grain and slight irregularities typical of handcrafted bamboo mats. The surface geometry features a subtle raised weave structure, capturing the dimensionality of the individual bamboo strands and their intersections, which contribute to realistic depth and shadowing effects.

The texture’s substrate simulates the fibrous bamboo material, with visible striations and natural splits that add to the tactile roughness of the surface. The fibers themselves act as natural aggregates, intertwined without synthetic binders, reflecting traditional bamboo mat construction methods. The porosity of the material is moderate, allowing for slight surface weathering and wear, which is evident in the slight variations in fiber thickness and occasional frayed edges. The finish is matte with a lightly roughened surface, avoiding glossiness to maintain authenticity. The beige tint is an unaltered natural pigment of bamboo, giving the texture an earthy, warm tone that enhances its organic appearance.

In PBR terms, the BaseColor (Albedo) channel accurately reproduces the natural beige hues and subtle fiber color shifts. The Normal map defines the fine fiber ridges and the woven pattern’s raised intersections, adding convincing micro-detail and relief to the surface. Roughness is mapped to reflect the bamboo’s naturally uneven and tactile finish, with higher roughness values illustrating the non-reflective, matte quality of the fibers. Metallic is kept at zero, as bamboo is a non-metallic organic material. Ambient Occlusion enhances the depth perception by darkening crevices between woven strands, while the Height (Displacement) map subtly emphasizes the height differences between interwoven fibers, reinforcing the three-dimensional form without excessive distortion.

This texture is optimized for use in Blender, Unreal Engine, and Unity, ensuring high fidelity across various rendering pipelines. The 8K resolution provides exceptional detail, suitable for close-up renders or large-scale architectural visualizations where the intricate bamboo fiber structure must remain visible. For practical application, adjusting the UV scale to maintain the natural size of bamboo strips is recommended to avoid distortion. Additionally, fine-tuning roughness values can help integrate the texture into different lighting conditions, while blending the height map with normal maps can achieve enhanced parallax effects without compromising performance.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.