Seamless 3d texture pbr 8k bamboo floor with bamboo polished smooth surface and bamboo natural beige tint bamboo texture detail free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bamboo floor with bamboo polished smooth surface and bamboo natural beige tint bamboo texture detail

IDseamless-3d-texture-pbr-8k-bamboo-floor-with-bamboo-polished-smooth-surface-and-bamboo-natural-beige-tint-bamboo-texture-detail
Bamboo
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture represents a bamboo floor composed of polished bamboo planks arranged in a linear, parallel pattern typical of natural flooring installations. The base material is derived from mature bamboo culms, where the fibrous grain and subtle growth rings create fine linear striations visible across each plank. The substrate consists primarily of dense bamboo fibers bonded together with natural lignin and cellulose, which are simulated here through the detailed grain and subtle variations in surface porosity. The planks exhibit a natural beige tint, characteristic of untreated or lightly finished bamboo, with warm undertones that emphasize the material’s organic origin.

The surface finish is highly polished, giving the floor a smooth, slightly reflective appearance that gently diffuses light rather than producing harsh specular highlights. This polished finish is represented in the roughness map with low roughness values, while the normal map captures the delicate undulations and grain texture intrinsic to bamboo, adding depth without disrupting the floor’s sleek form. The ambient occlusion map enhances the natural crevices along the plank edges and bamboo grain, emphasizing subtle shadows that contribute to a realistic sense of depth. The height or displacement map incorporates gentle relief from the bamboo’s natural grain patterns and plank separations, enabling realistic parallax effects in real-time engines.

The color information in the base color (albedo) texture accurately reproduces the natural beige tint of bamboo, including slight tonal variations and faint knots that occur in raw bamboo material. There is no metallic component, as bamboo is an organic, non-metallic material; thus, the metallic channel remains at zero. Instead, the material relies on a well-balanced combination of roughness and normal detail to convey the tactile qualities of bamboo surfaces. This texture’s high resolution of 8K ensures crisp detail even at close camera angles, making it ideal for architectural visualization, interior design renderings, or game environments requiring authentic natural flooring.

Designed for compatibility with Blender, Unreal Engine, and Unity, this texture can be seamlessly integrated into physically based rendering workflows. A practical tip for optimal use is to carefully adjust the UV scale to match the real-world dimensions of bamboo planks, typically around 120–150 mm wide. Additionally, fine-tuning the roughness map can help adapt the polished surface finish to different lighting conditions or stylistic preferences. Blending the height map with normal maps can also enhance surface detail without excessive geometry subdivision, maintaining performance across platforms.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.