Seamless 3d texture pbr 8k bamboo stem with bamboo knot bamboo spiral and bamboo smooth polished natural bamboo texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bamboo stem with bamboo knot bamboo spiral and bamboo smooth polished natural bamboo texture

IDseamless-3d-texture-pbr-8k-bamboo-stem-with-bamboo-knot-bamboo-spiral-and-bamboo-smooth-polished-natural-bamboo-texture
Bamboo
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture captures the intricate details of a natural bamboo stem, emphasizing its distinctive bamboo knots and spiral growth patterns. The base material is primarily composed of tightly packed vascular bundles embedded within a lignin-rich fibrous matrix, providing bamboo its characteristic strength and flexibility. The texture reveals a smooth, polished surface finish, indicative of refined bamboo stalks often used in decorative and architectural applications. The natural color palette ranges from warm golden yellows to subtle greenish undertones, reflecting authentic bamboo hues enhanced by a subtle sheen that simulates a light varnish or natural wax coating.

Geometrically, the texture showcases cylindrical stem sections with prominent bamboo nodes, where slightly raised knots interrupt the otherwise smooth cylindrical form. These knots create a rhythmic spiral pattern around the stem, adding complexity and realism to the surface topology. The bamboo surface exhibits moderate porosity typical of bamboo culms, with minimal weathering effects, preserving the fresh, polished appearance. The surface finish is meticulously detailed to reflect the interplay of light and shadow on both the smooth polished areas and the slightly rougher knots, capturing the natural tactile variations found in real bamboo.

In terms of PBR channels, the BaseColor map replicates the natural pigmentation variations within the bamboo, from pale cream to honeyed browns, while the Normal map accurately encodes the subtle relief of the knots and spiral grooves. The Roughness map balances smooth polished sections against the slightly matte, fibrous knots, controlling surface reflectivity for realism. The Metallic channel remains near zero, as bamboo is a non-metallic organic material. Ambient Occlusion enhances the depth perception around the bamboo nodes and spirals, while the Height/Displacement map provides fine geometric detail for parallax effects or tessellation, crucial for close-up renders.

This texture is optimized for seamless tiling and supports 8K resolution, ensuring crisp detail in high-end rendering workflows. It is fully compatible with Blender, Unreal Engine, and Unity, making it suitable for use in detailed 3D models, architectural visualizations, and game environments. For practical use, it is recommended to carefully adjust UV scaling to preserve the natural proportions of bamboo knots and spirals, and to fine-tune the roughness values to suit lighting conditions, ensuring the polished finish appears natural without excessive glossiness. Integrating the height map with normal blending can enhance depth perception without compromising performance in real-time applications.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.