Seamless 3d texture pbr 8k bamboo hollow with bamboo insect marks bamboo rough surface and bamboo natural aged brown tone texture free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bamboo hollow with bamboo insect marks bamboo rough surface and bamboo natural aged brown tone texture

IDseamless-3d-texture-pbr-8k-bamboo-hollow-with-bamboo-insect-marks-bamboo-rough-surface-and-bamboo-natural-aged-brown-tone-texture
Bamboo
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture represents the hollow cross-section of aged bamboo, distinguished by natural insect markings and a prominently rough surface. Bamboo, a fast-growing grass with a fibrous and hollow tubular structure, forms the geometric basis of this texture. The pattern reveals the characteristic cylindrical cavities and segmented nodes typical of bamboo stalks, creating a repeating hollow form that emphasizes the natural grain and porous quality of the material. The surface exhibits weathered imperfections such as small insect trails and erosion marks, reflective of prolonged exposure to environmental conditions. These elements combine to portray a realistic bamboo surface with a tactile, uneven finish rather than a smooth or polished look.

Materially, the texture captures the composite nature of bamboo’s fibrous cellulose substrate intertwined with lignin, which acts as a natural binder giving the stalk strength and rigidity. The roughness derives from the exposed grain fibers and micro-aggregates seen in the worn outer layers, where the protective waxy cuticle has eroded with age. The brown tones vary subtly across the surface, reflecting natural pigmentation changes caused by oxidation and UV exposure over time, resulting in an authentic aged patina. This patina is enhanced by scattered dark insect markings, which serve as organic surface defects and add complexity to the BaseColor (Albedo) channel. The texture's porosity is implied through subtle height variations and micro-displacement details, highlighting the bamboo’s hollow and layered internal structure.

In PBR terms, the BaseColor channel delivers the warm, earthy brown shades and detailed insect marks. The Normal map encodes the fine grain and hollow curvature, providing depth to the cylindrical bamboo form and surface roughness. Roughness is moderate to high, reflecting the coarse, weathered texture rather than a glossy finish, while the Metallic channel remains near zero, consistent with bamboo’s non-metallic biological composition. Ambient Occlusion emphasizes shadowing within the hollow cavities and surface crevices, enhancing volumetric depth. Height or Displacement maps capture the subtle relief of the bamboo’s aged fissures and insect damage, ideal for parallax or tessellation techniques in rendering engines.

Designed at an 8K resolution, this texture is optimized for high-fidelity applications in Blender, Unreal Engine, and Unity. Its seamless nature allows for flexible tiling across large surfaces without visible repetition, making it suitable for architectural visualizations, natural environment assets, or any 3D model requiring authentic aged bamboo materials. For best practical results, consider adjusting the UV scale to match the physical dimensions of bamboo stalks, ensuring proportional detail. Additionally, fine-tuning the roughness channel can help simulate varying degrees of surface wear, and blending height maps with normal maps can enhance the perception of depth in close-up renders.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

Build, preview, and export seamless PBR materials. Generate full map sets from a single image, inspect them in a real-time WebGL viewer, and re-package maps for Unreal, Unity, and Blender—directly in your browser.