Seamless 3d texture pbr 8k bamboo weathered surface with bamboo cracked bamboo fungus and bamboo brown tone natural texture detail free download

. Formats: WEBP, PNG . Free for personal & commercial use.

Preview — Seamless 3d texture pbr 8k bamboo weathered surface with bamboo cracked bamboo fungus and bamboo brown tone natural texture detail

IDseamless-3d-texture-pbr-8k-bamboo-weathered-surface-with-bamboo-cracked-bamboo-fungus-and-bamboo-brown-tone-natural-texture-detail
Bamboo
WEBP, PNG
Size1k (1024x1024px), 2k (2048x2048px), 4k (4096x4096px), 8k (8192x8192px)
sRGB

This seamless 8K PBR texture captures the intricate surface of weathered bamboo, characterized by its distinctive natural brown tones and visible signs of aging such as cracks and subtle fungal growth. The base material primarily consists of dense bamboo culms, whose fibrous cellular structure lends a natural grain and porosity to the surface. Over time, environmental exposure leads to micro-fractures and fissures, which are accurately represented in the texture’s height and normal maps, providing realistic depth and relief. The bamboo’s naturally smooth yet fibrous veneer has transitioned into a rougher, worn finish due to prolonged weathering, which is reflected in the roughness channel to enhance the tactile quality and light interaction.

In terms of composition, the bamboo substrate is a highly fibrous lignocellulosic material, with a natural polymer matrix primarily composed of cellulose and lignin. The texture incorporates the effects of organic decay, shown as patches of fungal growth that manifest as irregular, soft-edged discolorations and subtle surface irregularities. These fungal details contribute to ambient occlusion variations, simulating shadows cast by slight surface depressions. Pigmentation is dominated by warm brown tones ranging from light honey to deeper chestnut hues, which are captured in the BaseColor map with nuanced gradients and subtle color shifts that mimic natural aging and exposure to sunlight and moisture.

The geometric form of the texture reflects the bamboo’s cylindrical segments, flattened into a planar pattern that emphasizes longitudinal grain and segmented nodes. Cracks run parallel and perpendicular to the grain, creating an organic network of fissures that give the surface a weathered, tactile complexity. This cracked pattern is carefully encoded in the height and normal maps, enhancing the microstructure and enabling realistic parallax and displacement effects. The surface finish is matte and rough, with no metallic properties, which aligns with the low reflectivity of natural bamboo and is accurately represented by near-zero metallic values in the PBR setup.

This texture is fully optimized for use in Blender, Unreal Engine, and Unity, supporting high-fidelity workflows that demand detailed natural materials. The 8K resolution ensures exceptional clarity for close-up renders, preserving fine details such as fungal spores and micro-cracks. For practical application, it is recommended to adjust the UV scale to maintain proper proportion of the bamboo grain and cracks in the 3D model, and to fine-tune the roughness map to balance between diffuse and specular reflections depending on environmental lighting. Additionally, blending height and normal maps can enhance the perception of depth without excessive geometry, improving performance while maintaining realism.

How to Use These Seamless PBR Textures in Blender

This guide shows how to connect a full PBR texture set to Principled BSDF in Blender (Cycles or Eevee). Works with any of our seamless textures free download, including PBR PNG materials for Blender / Unreal / Unity.

What’s inside the download

  • *_albedo.png — Base Color (sRGB)
  • *_normal.png — Normal map (Non-Color)
  • *_roughness.png — Roughness (Non-Color)
  • *_metallic.png — Metallic (Non-Color)
  • *_ao.png — Ambient Occlusion (Non-Color)
  • *_height.png — Height / Displacement (Non-Color)
  • *_ORM.png — Packed map (R=AO, G=Roughness, B=Metallic, Non-Color)

Quick start (Node Wrangler, 30 seconds)

  1. Enable the addon: Edit → Preferences → Add-ons → Node Wrangler.
  2. Create a material and select the Principled BSDF node.
  3. Press Ctrl + Shift + T and select the maps albedo, normal, roughness, metallic (skip height and ORM for now) → Open. The addon wires Base Color, Normal (with a Normal Map node), Roughness, and Metallic automatically.
  4. Add AO and Height using the “Manual wiring” steps below (5 and 6).

Manual wiring (full control)

  1. Create a material (Material Properties → New) and open the Shader Editor.
  2. Add an Image Texture node for each map. Set Color Space:
    • AlbedosRGB
    • AO, Roughness, Metallic, Normal, Height, ORMNon-Color
  3. Connect to Principled BSDF:
    • albedoBase Color
    • roughnessRoughness
    • metallicMetallic (for wood this often stays near 0)
    • normalNormal Map node (Type: Tangent Space) → Normal of Principled. If details look “inverted”, enable Invert Y on the Normal Map node.
  4. Ambient Occlusion (AO):
    • Add a MixRGB (or Mix Color) node in mode Multiply.
    • Input A = albedo, Input B = ao, Factor = 1.0.
    • Output of Mix → Base Color of Principled (replaces the direct albedo connection).
  5. Height / Displacement:
    Cycles — true displacement
    1. Material Properties → SettingsDisplacement: Displacement and Bump.
    2. Add a Displacement node: connect heightHeight, set Midlevel = 0.5, Scale = 0.02–0.08 (tune to taste).
    3. Output of Displacement → Material Output → Displacement.
    4. Add geometry density (e.g., Subdivision Surface) so displacement has polygons to work with.
    Eevee (or lightweight Cycles) — bump only
    1. Add a Bump node: heightHeight.
    2. Set Strength = 0.2–0.5, Distance = 0.05–0.1, and connect Normal output to Principled’s Normal.

Using the packed ORM texture (optional)

Instead of separate AO/Roughness/Metallic maps you can use the single *_ORM.png:

  1. Add one Image Texture (Non-Color) → Separate RGB (or Separate Color).
  2. R (red) → AO (use it in the Multiply node with albedo as above).
  3. G (green) → Roughness of Principled.
  4. B (blue) → Metallic of Principled.

UVs & seamless tiling

  1. These textures are seamless. If your mesh has no UVs, go to UV EditingSmart UV Project.
  2. For scale/repeat, add Texture Coordinate (UV)Mapping and plug it into all texture nodes. Increase Mapping → Scale (e.g., 2/2/2) to tile more densely.

Recommended starter values

  • Normal Map Strength: 0.5–1.0
  • Bump Strength: ~0.3
  • Displacement Scale (Cycles): ~0.03

Common pitfalls

  • Wrong Color Space (normals/roughness/etc. must be Non-Color).
  • “Inverted” details → enable Invert Y on the Normal Map node.
  • Over-strong relief → lower Displacement Scale or Bump Strength.

Example: Download Wood Textures and instantly apply parquet or rustic planks inside Blender for architectural visualization.

To add the downloaded texture, go to Add — Texture — Image Texture.



Add a node and click the Open button.



Select the required texture on your hard drive and connect Color to Base Color.


AITEXTURED Tools

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